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Hardly. Anything post 2010 should look pretty good at 4K, The problem isn't the textures, it's having the raw processing power to handle the textures at that resolution.
The oldest game I've run at 4K was Crysis 3 and it looks sensational.
Forgive me, but while that is true for consoles it's a different story on PC. Any modern game can be run at true 4K, the only problem is getting a good framerate. Which is usually achieved by burning suitcases full of banknotes.
True 4K has been possible on PC for about a decade now. It hasn't been practical or even remotely affordable, but we have had the technology built into games to render them at a true 4K resolution. The problem isn't achieving a 4K image, or even rendering it properly. It's framerate.
4K is twice the Pixel Density of 1440P and quadruple the density of 1080P HD. And that means it's roughly twice and four times as demanding on your GPU. Quite honestly we haven't had the power for 4K until the GTX 1080 Ti launched, and even it struggles with some games. It's only with RTX that 4K is even approaching practical, although it's still far from cost-effective.
Consoles achieve 4K by Crosshatch-Scaling an image of 1080P at best. It's a crude rendering trick that gives a small graphical improvement, but it's not 4K. You're still stuck with a basic HD resolution and I'm sure that's what you were elluding to.
PC works differently. Your only option is Real 4K, with all the massive hardware demand associated. No rendering tricks, no image stretching, just an insanely high Pixel Density.
There are some games which can run at 4k 60fps,
And plenty which will run at 4k 30fps.
With the introduction of the new 2080ti, you can run games like FFXV on a 4k screen at 60fps with real 4k textures.
The reason you don't see a lot of games with 4k textures is because most games are designed for consoles, then ported to PC. Consoles do not have the VRAM to handle 4k textures.