Összes téma > Steam fórumok > Off Topic > Téma részletei
Video game crash of 1983.
I am not sure if anybody reads up on gaming history enough to know about the video game crash of 1983, but it's definitely something worth taking note of. At that point in time one of the problems the gaming community was having was the lack of quality control on games released to the public. Anybody and everybody with even a small amount of coding ability was making and releasing games and as you can imagine the quality of games coming out was complete trash.

Games were being released that weren't really properly created, full of bugs, or just absolute garbage in gameplay and it made it very hard for people to know which games were worth buying and so people just quit playing and the market collapsed.

One thing that came from this was the Famicom/NES gaming console came out and Nintendo was able to corner the market, 90% of the market share if I am not mistaken, and developers could only make games for the Nintendo if they agreed they wouldn't be made on any other system and this allowed Nintendo to implement levels of quality control that may have saved gaming. An alternative theory, and both of them could be correct, is Nintendo did it to choke out the rest of the market and they may have, but that doesn't mean that the establishment of realistic quality controls didn't de-saturate the market and improve consumer confidence in the industry.

The sad part about this, is that it seems to be happening again. The gaming market is seeing a new oversaturation. If it's not a new CoD every single year, it's a new Assassins Creed, or some other series that insists on beating the dead horse. On top of that we have Steam who would appear to let anybody and everybody capable of downloading a gaming engine to release their creations, once against oversaturating the market with, quite frankly, crap. This is making it a bit tiresome to even log into Steam and try to find a new game to play because it is page after page after page of no budget crap as well.

Are we heading towards another video game crash?
Legutóbb szerkesztette: Ulfrinn; 2018. okt. 22., 20:54
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One thing to keep in mind is that the video game crash only applied to the console market.

By contrast the 8-bit microcomputer market exploded with a lot of games made by bedroom programmers. In europe it's like the crash never happened since there were tons of games being made AND bought rather than made and collect dust on a shelf.
Legutóbb szerkesztette: Jej; 2018. okt. 23., 1:52
far too many people keep buying overexploited and boring franchises like COD and Assassin creed, to the point that the problem is that those sell too much compared to their quality.
It is a very different situation imo.
We are too used to playing games to properly judge them and be reasonably picky.
People buy everything and companies have no reason to make good games because ♥♥♥♥ sell like hot cakes.
We are actually witnessing some sort of "oversaturation crisis", but it is of a very different kind. People cannot get tired of something they are so used to and give publishers a chance to turn gaming into crap because they support it anyway.
The problem we have now is that there is not enough demand for quality games but mostly for games that are perceived as "trendy".
And since people are too used to games to stop buying them companies can also become exploitative with dlc, loot boxes and so on, because many people still support and buy certain games even if they turn into scam.
so it seems like what the developers need to do is operate with a bit more honesty and integrity.. season passes, first day DLC, loot boxes, and overproduction of the same games over and over every year (looking at you CoD and assassins creed) need to go.. but as consumers we need to demand better quality from our games.. if neither side can do any of that, i think we may see problems.. ive already noticed a lot of the developers from 10 years ago seem to be gone (like thq for example

you cant trust an AAA developer to not be all scammy and anymore it seems like you cant really trust indy groups to make a suitable, complete, playable game to enjoy

adding to this, the experience a lot of people are having with indie developers and early access games is how toxic some of the developers are to their own community, with devs getting their half-assed games onto steam building up an ego and ♥♥♥♥♥♥♥♥ on everyone who paid money for their game.. and it would seem a number of them release early access games with either no intention of finishing them, or no ability to leaving consumers with broken games that'll never be fixed
BurntByHellfire eredeti hozzászólása:
so it seems like what the developers need to do is operate with a bit more honesty and integrity.. season passes, first day DLC, loot boxes, and overproduction of the same games over and over every year (looking at you CoD and assassins creed) need to go.. but as consumers we need to demand better quality from our games.. if neither side can do any of that, i think we may see problems.. ive already noticed a lot of the developers from 10 years ago seem to be gone (like thq for example

you cant trust an AAA developer to not be all scammy and anymore it seems like you cant really trust indy groups to make a suitable, complete, playable game to enjoy

adding to this, the experience a lot of people are having with indie developers and early access games is how toxic some of the developers are to their own community, with devs getting their half-assed games onto steam building up an ego and ♥♥♥♥♥♥♥♥ on everyone who paid money for their game.. and it would seem a number of them release early access games with either no intention of finishing them, or no ability to leaving consumers with broken games that'll never be fixed

Gaming is not a public service. Its cute you value customer first but that practice assumming your old enough to remember, died 3 plus decades ago.
In short you have no right to expect anything as no one is forcing you to buy said products and nor are you paying for others to.
A private business and within the confines of the law do what ever they like and the last time i checked, boycotting game publishers and investors is still very grassroots and why they are still taking gamers to the cleaners with whatever they dream up.
Dont go labelling all indie developers and putting them in a basket as there are many like Klei for instance that do still care. As for AAA, CD PROJEKT RED shamed all the rest yet did they care, nope.
In all markets as you forgot the emerging middle market, if people dont pay attention to who rewards and who gives baubles and trinkets, then they will continue to receive nothing but subpar efforts lacking any creativity, masked under a heap of graphical foundation.
The video game crash was an American thing and no, we aren't going to see a crash any time soon. There is a lot of crap being made but there is a lot of good stuff being made too, just because AAA publishers pump out the same formulaic games doesn't mean everyone is. Mid tier and indie games are stronger now than they've ever been, it's just the trolls from Russia uploading asset flips crammed with achievements that bring everyone else down.
Legutóbb szerkesztette: SMIFFY; 2018. okt. 23., 5:00
SMIFFY eredeti hozzászólása:
The video game crash was an American thing and no, we aren't going to see a crash any time soon. There is a lot of crap being made but there is a lot of good stuff being made too, just because AAA publishers pump out the same formulaic games doesn't mean everyone is. Mid tier and indie games are stronger now than they've ever been, it's just the trolls from Russia uploading asset flips crammed with achievements that bring everyone else down.

Its obvious OP is conflating so they can gain an audience to talk about what they really want which is here and now. OP has by virtue made themselves just as manipulative and self serving as those they protest.
Ryuko Matoi eredeti hozzászólása:
Synth3D eredeti hozzászólása:

Which games did you play that only had a few hours play time?

Well I am an rpg player, and compared to older ff, 15 was rather short, and especially console games always are short on how long to beat, theres really not many games with 50 hours or more, far cry 5 doesn't even have 20 hours on how long to beat

That's true.

I looked at a PS4 Pro for the console exclusives but many of them can be beat before twenty hours play time.

I bought an Xbox One X for RDR2 because I know that the game has hundreds of hours play time.
Synth3D eredeti hozzászólása:
Ryuko Matoi eredeti hozzászólása:

Well I am an rpg player, and compared to older ff, 15 was rather short, and especially console games always are short on how long to beat, theres really not many games with 50 hours or more, far cry 5 doesn't even have 20 hours on how long to beat

That's true.

I looked at a PS4 Pro for the console exclusives but many of them can be beat before twenty hours play time.

I bought an Xbox One X for RDR2 because I know that the game has hundreds of hours play time.

The games your talking of arent a contest, if they were they would be shorter and more competitive in nature. When you talk about completing a game that varies upon what you set as the marker/s as some say just the main quest, some say main quest and side quests, some would say grabbing every item while doing the two already mentioned. So in the case of say no mans land with its procedural generation or even skyrim, you cant technically complete.
You two sound like thrash merchants and thats not what RPGs are about. Your suppose to live in the world and not think about how quick can i get to my next purchase.
Each to their own though.
Legutóbb szerkesztette: Γαῖα; 2018. okt. 23., 5:34
Take it from someone who played a lot of dogs during the 8-bit era: Nintendo didn't implement much quality control. (Fortunately, most of them were rented.)
Considering a lot of crap games were unlicensed. Nintendo wasn't able to do anything about that.
They just sold them.
Video Game Crash of 1983,
The most infamous historical event in video game history.

Loading memory banks...
Initializing...

Initialization complete.

It all began with the juggernaut of the industry of its day: Atari. Atari was dominating the video game market, be it on either the arcades or at the home. Atari does have competitors, too many competitors, in fact, that many people who wanted to get into the mix were suffering from choice paralysis, due to many options; some worth the money, most were death traps.

Now, we move to two games that are infamous for its quality to this day: ET, and Pac-Man for the Atari 2600. The games are despised by many of the folks who loved the media: Pac-Man for its shoddy quality of gameplay and ET for its uncreative and frustrating gameplay.

And lastly, there's Activision and many other game studios that were once working for Atari, but they're now working on their own titles at their own pace; you see, since they're independent, they don't have to answer to Atari, thus, no fees required to be paid to Atari for a game's development.

With all those factors combined, as well as the other economical factors, had driven the industry for a crash, resulting in losing public trust and considered video games by the people as a fad, that is, until Nintendo came along.
Legutóbb szerkesztette: Auraplayer (Stir Crazy); 2018. okt. 23., 6:34
I hope we are headed towards another games industry crash. We need all these big bloated companies run by the same kind of corporate mentality and get back to games being fun. No more dlc, no more constant post-release changes, just something to play and enjoy.

Of course, the games industry may not be the only thing that crashes by then, so it's possible we may be too busy waiting in breadlines and national guard curfews for people to still play video games, much less make them.

Also, here's a great Zero Punctuation video that touches on the 83 games industry crash.
https://youtu.be/F8APwHQUHwY
Legutóbb szerkesztette: Florida Man; 2018. okt. 23., 6:39
Γαῖα eredeti hozzászólása:
Synth3D eredeti hozzászólása:

That's true.

I looked at a PS4 Pro for the console exclusives but many of them can be beat before twenty hours play time.

I bought an Xbox One X for RDR2 because I know that the game has hundreds of hours play time.

The games your talking of arent a contest, if they were they would be shorter and more competitive in nature. When you talk about completing a game that varies upon what you set as the marker/s as some say just the main quest, some say main quest and side quests, some would say grabbing every item while doing the two already mentioned. So in the case of say no mans land with its procedural generation or even skyrim, you cant technically complete.
You two sound like thrash merchants and thats not what RPGs are about. Your suppose to live in the world and not think about how quick can i get to my next purchase.
Each to their own though.

Are you referring to the radiant quests?
Auraplayer eredeti hozzászólása:
Video Game Crash of 1983,
The most infamous historical event in video game history.

Loading memory banks...
Initializing...

Initialization complete.

It all began with the juggernaut of the industry of its day: Atari. Atari was dominating the video game market, be it on either the arcades or at the home. Atari does have competitors, too many competitors, in fact, that many people who wanted to get into the mix were suffering from choice paralysis, due to many options; some worth the money, most were death traps.

Now, we move to two games that are infamous for its quality to this day: ET, and Pac-Man for the Atari 2600. The games are despised by many of the folks who loved the media: Pac-Man for its shoddy quality of gameplay and ET for its uncreative and frustrating gameplay.

And lastly, there's Activision and many other game studios that were once working for Atari, but they're now working on their own titles at their own pace; you see, since they're independent, they don't have to answer to Atari, thus, no fees required to be paid to Atari for a game's development.

With all those factors combined, as well as the other economical factors, had driven the industry for a crash, resulting in losing public trust and considered video games by the people as a fad, that is, until Nintendo came along.

This is why knowledge needs experience and wisdom as back then was a major electronic revolution that saw an explosion of anything you could put a circuit board on. Tons upon tons of gimic business went down the tubes back then and the only reason you have a wiki page on the so called game crash is solely dew to how popular it is now otherwise it would have been forgotten as the rest.
Even though consoles was on many kids christmas and birthday list, it was never at the heights of going out with your mates playing football,visiting the arcade machine at your local greasy spoon,joke shop, etc and discovering the opposite sex. Like monoploy, no one gave a fig besides those stupid enough like atari to bank all on it. Action man and cindy were still outstriping it as like them, once you had it, it was only a matter of time before it ended up at the back of the closet with the rest of the two minute wonder toys.
Its laughable to think we now have people peeing in cups, suffering anxiety, depression, addiction, even suicide and murder over it.
Legutóbb szerkesztette: Γαῖα; 2018. okt. 23., 7:15
Γαῖα eredeti hozzászólása:
Auraplayer eredeti hozzászólása:
Video Game Crash of 1983,
The most infamous historical event in video game history.

Loading memory banks...
Initializing...

Initialization complete.

It all began with the juggernaut of the industry of its day: Atari. Atari was dominating the video game market, be it on either the arcades or at the home. Atari does have competitors, too many competitors, in fact, that many people who wanted to get into the mix were suffering from choice paralysis, due to many options; some worth the money, most were death traps.

Now, we move to two games that are infamous for its quality to this day: ET, and Pac-Man for the Atari 2600. The games are despised by many of the folks who loved the media: Pac-Man for its shoddy quality of gameplay and ET for its uncreative and frustrating gameplay.

And lastly, there's Activision and many other game studios that were once working for Atari, but they're now working on their own titles at their own pace; you see, since they're independent, they don't have to answer to Atari, thus, no fees required to be paid to Atari for a game's development.

With all those factors combined, as well as the other economical factors, had driven the industry for a crash, resulting in losing public trust and considered video games by the people as a fad, that is, until Nintendo came along.

This is why knowledge needs experience and wisdom as back then was a major electronic revolution that saw an explosion of anything you could put a circuit board on. Tons upon tons of gimic business went down the tubes back then and the only reason you have a wiki page on the so called game crash is solely dew to how popular it is now otherwise it would have been forgotten as the rest.
Even though consoles was on many kids christmas and birthday list, it was never at the heights of going out with your mates playing football,visiting the arcade machine at your local greasy spoon,joke shop, etc and discovering the opposite sex. Like monoploy, no one gave a fig besides those stupid enough like atari to bank all on it. Action man and cindy were still outstriping it as like them, once you had it, it was only a matter of time before it ended up at the back of the closet with the rest of the two minute wonder toys.
Its laughable to think we now have people peeing in cups, suffering anxiety, depression, addiction, even suicide and murder over it.
Mmhmm, I'd agree. The technology wasn't there yet to meet the standards of quality that we have today. Also, back in the day, personal computers contributed to the crash, so there's that. :P
Legutóbb szerkesztette: Auraplayer (Stir Crazy); 2018. okt. 23., 7:27
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Összes téma > Steam fórumok > Off Topic > Téma részletei
Közzétéve: 2018. okt. 22., 20:53
Hozzászólások: 71