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My female Ryder was never able to be attractive and I know they patched it. She was good looking before release.
It devalued you as a woman because you could not play as an attractive woman to be representive of who you are in real life and that is offensive.
ME/A has several noticeable technical issues. Game play ok-ish with some nice exploration, Story and characters little to care about. It's a long game and the repetition, becomes more and more noticeable. What you do on one planet you basically do the exact same thing on every other planet and I am on the fourth.
I find this complaint somewhat odd. The default Ryder is still kind of tomboyish, kind of crossed with a squirrel, but in one of the latter day patches (second to last maybe?) they added a ton of additional sliders, presets, and such that you can make at bare minimum a "cute" female Ryder to some that are much more attractive.
*shrug* The current build can create some fairly attractive women.
Perhaps they did but it is first impressions that count the most and once a game has a certain stigma associated with it, it is difficult to regenerate interest in that game.
Nonetheless, can you explain why the male character looks like a male model? They sexualized the male characters while desexualizing the female characters.
When the OP is asking about the current state of the game, the current build is more relevant that how it used to be.
Because he is a male model. So was the female Ryder, but it's weird what happened there. What's in game as the default is a far cry from Jayde Rossi. There's a ton of guesses as to why; fulfilling the desires for a gay fanbase to "unprettying" female Ryder to attempt to appease potential objectification arguments. You'd have to ask BioWare what happened.
I have played the patched version of the game you have mentioned and it still doesn't compare to The Witcher III which was released three years ago, let's not pretend that the game meets the quality industry standards of a triple A game.
Even Mafia III had far better animations and that game was created by a studio that was creating their first game and despite the technical issues that the game had, the cinematics are better than Mass Effect Andromeda.
Most games produced don't compare to Witcher 3. You might as well be arguing that other paintings shouldn't exist or even viewed because of the Mona Lisa.
ME:A was BioWare Montreal's first full game, working with a new game engine.
Because you asked the question about what happened, and they're the only ones who know the actual answer.
It seems patently clear that you're intent on hating the game, no matter what. Your prerogative, but it seems a little silly.
That doesn't mean they shouldn't aspire to. Especially with the talent and budget that Andromeda had behind it.
He's not arguing aspiration. He's arguing that you shouldn't play it because it's not Witcher 3. If you're not playing something because it's not to the standard of CD Projekt RED, you're basically playing nothing.