Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Wild Woody
The purpose of a masterpiece like Wild Woody is very real. The true gem of the sega CD, Wild woody puts you as a pencil as he goes to recover the totem heads to save the universe. His pencil prolapse and his lead head. His signature WIIILLDD WOOODDYY scream is as iconic as Mario’s jump chants. There just couldn’t be a better game out there. It deserves it spot as the best game of the mid 90s, and it always will be.
And it’s visuals and cutscenes are superb. They’re better then shawshank redemption, or red dead redemption, or gta v, or super Mario odyssey.
https://m.youtube.com/watch?v=xQQSe9bQn3I
Enjoy looking at these beautfiul Visuals and buy the game too.
Let's not go that far with Widelands. Enough people play it.
I could list a huge list of Adventure, Action, and JRPG games going back to 1996 on PS1 up to now. I believe I started a thread years ago what people would like to see that come to steam that are JRPG.
Here it is.
https://steamcommunity.com/app/351970/discussions/0/541906982115856191/
It's not a flawless masterpiece that "nobody understands, Maan!", but it's a boredom buster the likes of which we just don't see anymore. The amount of arcade mode customization and unique game modes (Virus mode being the big standout) allows so many different options.
It really needs a PC port with player hosting options, but I can't see any modern publisher to allow that much fun without putting unlocks behind a DLC pay wall.
Also God Hand.
Dang it I wish the rewind team, at least show us something good, like a gameplay or how really far they gotten... 6 months from the last news update on their main page.
Most JRPGs are underrated but mostly because nobody but a category of peoples knows them.
(watch out, this is gonna be a long one and I'm on my phone with a messed up screen, so go easy on me. Keep in mind that I did enjoy FP, but I don't *love* it like I do ts2.)
Let's start with what Future Perfect executed better than 2, which was how they handled story mode, for one. There was a coherent plot that was connected between each time period, rather than becoming a random character with no real explanation. However, at the same time, the story of future perfect didn't have the same variety and diversity of locations. Future perfect goes back to a 1921 setting or somewhere in there (bear with me, it's been years since I've played and I'm doing this all by memory), then to 1968, where we start getting two levels for each time period, rather than one level per time period. We get one contemporary level set in '92, but it's a zombie level set in an old mansion so it's not very modern. From there it stays in the future before going back to 1921. Timesplitters 2, on the other hand, had locales that ranged from 1880's wild west and notre dame, 1991 Russia Dam base, 2021 Cyberpunk NeoTokyo, and into the future on distant planets and space stations. And the bigger variety of locales and time periods meant a greater variety of characters and weapons for arcade, which I will discus later
The other thing that I thought Future Perfect really improved on from the first game was in mapmaker. I really appreciated the expanded features, tile sets, sections and mission controls.
And I also liked that you could play assault mode as the Defenders.
However, despite that, I feel like ts2 did many things better than the sequel.
For one, the visual design. Timesplitters 2 had a very style-ized look with very clean visuals, which made great use of the limited polygon capacities of its time. Future Perfect went for a darker, muddier visual style which, while there's nothing specifically wrong with it, just didn't have the same uniqueness and appeal to me. Funnily enough, despite the fact that I love gore in video games (ironic since I'm highly squeemish when it comes ho blood irl), I didn't like the choice of adding blood in Future Perfect. I can't really explain why, maybe because it felt inconsistent with the stylized look and the lighter tone of the story, since they added in some humor. But I guess that's just in the eye of the beholder. I also didn't enjoy the slower, sluggish speed of the characters.
What I think is a lot more definable is the difference in quality of the rosters. I will absolutely argue that FP's map, gun and character rosters are not nearly as good as 2's.
Starting with maps, the first thing that pops out is that all of Future Perfect'maps start unlocked, which I didn't like. Part of the fun was unlocking maps, characters and game modes, and to whittle unlockables down to mostly just characters felt a bit lame. As for the maps themselves, three are ports (Mexican Mission and Training Ground from 2 and Chinese from 1 and 2). The original maps, though, felt lacking and suffered from the above mentioned darker, muddier visuals.
Vietnam was a decent map with the right settings; Venice only felt unique because of the boat ride; Subway and Bunker were too dark; Siberia was a bit *too* wide open; Zeppelin was alright; the horror map hotel was also a bit too dingy and the layout was confusing; Spaceport was boring; Temple wasn't bad. And the 70s nightclub was kind of cool. My overall favorite is probably Mars Prison.
But none of those maps, to me, can compare to original maps of 2 like Ice Station, the claustrophobic Hospital and 20s Nightclub, Robot Factory, Aztec, Circus, Ufopia, Chasm and Scrapyard. (I'm not counting maps like Streets as it's a ts1 port like Chinese)
The limited variety of settings in Future Perfect is especially prevalent in the weapon roster. The Smgs were nice, but most of the guns could not be dual wielded, including the revolver and AK. 2 had dual-wieldable AKs, P90s, revolvers, db'd-shotguns, Tommy guns, lugars and others.
I also didn't feel like there was as great a variety of characters in future perfect. What makes me feel that way the most is how in 2 there were several sets of soldiers, reskinned with different Camo types, that could fit in in any situation you'd want to put them in. Future Perfect had the WW1-esque soldiers and the two VC guys, but not many other military people.
There were a lot of good characters in Future Perfect, don't get me wrong. The extended monkey lineup, the better assortment of zombies and monsters like flesh cage... But i guess it never felt like the sets were as "complete" as they were in 2. I'd also argue that 2 had a better collection of original freaks and weirdos. Watch a video of the all the playable characters and tell me if you agree or not. For every Mr. Socky or Hans, there was a lot of forgettable freaks or ports from previous games.
There's a couple other things I could argue about, but that's the gist of it. I liked Future Perfect, but I just do not feel the same way about it that I do for Timesplitters 2 and I would definitely call it the more refined and enjoyable experience overall.
But I will agree with you on Timesplitters 1. It just wasn't very good. The one good thing it had was dual-wielded miniguns