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Another good one is Eldevin, though I haven't played it since beta. As far as I remember, its story is linear and it uses combat classes (one page on its site says it's classless, but that's a complete lie - it even has a class page), but beyond that you can do anything you want, and I'm pretty sure you're not forced to do the main quests if you don't want to. Also the farming in the game is the best I've ever seen, and there's a skill for just gathering things as well as one for, believe it or not, skinning your kills.
And, of course, there's Mabinogi.
Thanks for the suggestions gonna give them a go now.
As for the other three, I have no clue.
Ah... I also forgot Albion. It released recently and I have yet to try it out, but if you want a variant of RuneScape that's more of a PvP sandbox, it should be up your alley.
There's also Crowfall, which is in development, but it's based on limited sessions where the world you're in has a lifespan (which depends on the "level" of that world). It's also a PvP sandbox, but with some kind of semi-permadeath per world, although your progress and items from each session are given to you when you leave it (by failing miserably or the world ending, since you can't just eject from a world).
Both games are unique, but also B2P without demo, as far as I'm aware. On the other hand, Mabi, Eld, and Wakfu are F2P, while Dofus has a F2P area like RS, though much, much smaller as it's a real demo.
FYI Suggesting WoW is taboo in the MMO world. Everybody already knows what WoW is and everyone has their own very good reasons for not playing it.
Professions in WoW are completely forgettable, though. Like everything else in modern WoW, they are very watered down. Early on, professions were meaningful, but never in the Ultima Online/EVE/Runesape way. WoW does many things well, for what it is, but professions aren't one of them, I feel.