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报告翻译问题
Corporate greed is not ruining gaming. People giving those companies money are ruining gaming.
2. Most game developers suffer from crunching the hours, overworking to the death. That's a good place to start getting more spotlights on the industry.
3. Gaming industries are raking in billions, making more than Hollywood. In business perspective, this is good. Consumers are always 2nd. They don't operate by demand, they operate by avenues of revenue. Hence "hyping" is needed to make sales, to create artificial demand, and to create ingame purchase avenues to create further revenue streams. Most DLC budgets come from just a fraction of revenues made by other DLCs or ingame purchases.
4. Consumers immediately forfeit individual rights and acknowledge that the games that they have purchased are OWNED by the COMPANY, as soon as they hit "I Agree" on terms and conditions. From that moment on, the laws are written in such a way that any actions that result in wrongful purchases in the game or getting banned, is entirely the consumer's fault for misusing. Which makes it incredibly difficult to find a proper legal footing for lawsuits.
In conclusion, complaints by the consumers are not justified. EA's actions on Battlefront 2 was merely an act to save face and minimize the damages done to its revenue stream. Whether it was by loads of complaints spreading throughout the internet or rumors. It had nothing to do with the consumers themselves.
It took years to make Apple admit that they downgrade older models of Iphone to make people buy new ones, same with Facebook take advantage of users' sensitive information. With gaming industry though, it might be decades due to the fact that we will just accept anything companies offer after fighting for a certain amount of time (Sjyrim and $5 armor to MTX in every AAA game)
And anyway, gaming was always about turning money.
Every basement game developer hoped he could hit the jack pot of making the most popular and sold game, not only big corps.