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Azor 2019 年 4 月 20 日 下午 7:49
is corporation greed ruining the gaming industry?
and maybe hurting consumers?

Consider how normal it has become for companies to sell DLCs, microtransactions (even in nonfree games) and multiple editions with the titles that they own. And how executives are incentivized to sell even more DLCs and microtransactions.

I can think of some (out of many) examples of greed:

SCVI launched in oct 18 2018, its first DLC, a character that had been in three games consecutively, also oct 18 2018.

EA + microtransactions...

AC Origins released with 6 "special editions".

...

"Take-two CEO gets bonuses based on microtransaction earnings":
https://www.tweaktown.com/news/65627/take-two-ceo-gets-bonuses-based-microtransaction-earnings/index.html

is it hurting us (consumers) and the gaming industry?
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Ⓥenom Ⓢnake 🐍 2020 年 3 月 10 日 下午 6:38 
No.

Corporate greed is not ruining gaming. People giving those companies money are ruining gaming.
Esoteric 2020 年 3 月 10 日 下午 6:41 
It ruins everything not just games but comics too, just look at how Marvel has changed their characters to be closer to the film versions.
GetToTheTop 2020 年 3 月 10 日 下午 6:41 
Such a random thread to necro
JobeGardener 2020 年 3 月 10 日 下午 6:49 
Gaming Corporations have given me more than they have taken. More than i can say for other corporations.
🍋 Lemonfed 🍋 2020 年 3 月 10 日 下午 6:52 
It's might get the better of some of big developers and publishers but it doesn't always prevent good games from being made once in a while.
Alliesaurus 2020 年 3 月 10 日 下午 7:18 
Nobody is making you buy games, you could stop with the ones you currently have and enjoy those
🍋 Lemonfed 🍋 2020 年 3 月 10 日 下午 7:21 
Ubisoft may tend to milk their known franchise like there is no tomorow but they're still damn capable of making good games when they really want.
I got 1984'd 2020 年 3 月 10 日 下午 7:29 
1. There are not enough lawsuits to the gaming industry by the consumers for there to be any oversight by business watchdog NGOs, and government. Video game companies can essentially sell you products that were falsely advertised, and malpractices such as gambling elements and season passes are left unpunished.

2. Most game developers suffer from crunching the hours, overworking to the death. That's a good place to start getting more spotlights on the industry.

3. Gaming industries are raking in billions, making more than Hollywood. In business perspective, this is good. Consumers are always 2nd. They don't operate by demand, they operate by avenues of revenue. Hence "hyping" is needed to make sales, to create artificial demand, and to create ingame purchase avenues to create further revenue streams. Most DLC budgets come from just a fraction of revenues made by other DLCs or ingame purchases.

4. Consumers immediately forfeit individual rights and acknowledge that the games that they have purchased are OWNED by the COMPANY, as soon as they hit "I Agree" on terms and conditions. From that moment on, the laws are written in such a way that any actions that result in wrongful purchases in the game or getting banned, is entirely the consumer's fault for misusing. Which makes it incredibly difficult to find a proper legal footing for lawsuits.

In conclusion, complaints by the consumers are not justified. EA's actions on Battlefront 2 was merely an act to save face and minimize the damages done to its revenue stream. Whether it was by loads of complaints spreading throughout the internet or rumors. It had nothing to do with the consumers themselves.
DucGrandma 2020 年 3 月 10 日 下午 8:36 
Mostly because consumers are ignorant enough to look another way when companies do this.

It took years to make Apple admit that they downgrade older models of Iphone to make people buy new ones, same with Facebook take advantage of users' sensitive information. With gaming industry though, it might be decades due to the fact that we will just accept anything companies offer after fighting for a certain amount of time (Sjyrim and $5 armor to MTX in every AAA game)
linis 2020 年 3 月 10 日 下午 8:47 
To answer the OP question, only for specific big company games does it negatively impact (higher ups for the Ark series have been going down this path with multiple game projects). Some small dev groups need to dedicate everything to making some pretty awesome games that are coming out later on this year. For me at least, there are several, and they're sticking to what they want to make. In this regard, I'd say that's perfectly fine.
最后由 linis 编辑于; 2020 年 3 月 10 日 下午 8:53
Azor 2021 年 4 月 8 日 下午 1:24 
"Corporation greed", or "corporative greed", is an oxymoron. That's what I hoped people would realize when I created this discussion thread.
最后由 Azor 编辑于; 2021 年 4 月 8 日 下午 1:24
🍋 Lemonfed 🍋 2021 年 4 月 8 日 下午 1:26 
It's always been like that , even a lot's of old games where rushed out because the publisher knew the nams of the game alone would sell copies.
Dracoco OwO 2021 年 4 月 8 日 下午 1:27 
引用自 Azor
"Corporation greed", or "corporative greed", is an oxymoron. That's what I hoped people would realize when I created this discussion thread.
Anyways they ruin many more things than just games and this problem in essence is essentially unstoppable.
Captain n00by 2021 年 4 月 8 日 下午 1:27 
This thread is atleast two decades too late, maybe more.

And anyway, gaming was always about turning money.

Every basement game developer hoped he could hit the jack pot of making the most popular and sold game, not only big corps.
Tiberius 2021 年 4 月 8 日 下午 1:31 
For indie gaming industry, the problem usually comes from overly ambitious project. They really need to find a good balance of desirability, feasibility, and viability.
最后由 Tiberius 编辑于; 2021 年 4 月 8 日 下午 1:32
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2019 年 4 月 20 日 下午 7:49
回复数: 80