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Well, I think some people are jumping to some off the wall conclusions. Steam itself wouldn't fall under Ross' definition of games as a service because it doesn't fit his definition of "online only" but some people like SPG in this thread are equating it to that. Steam itself can be launched offline. In fact, there are many Steam games that you can play directly from their game folder without even launching Steam.
So before separating people into pro-game service and anti-game service camps, I think we would need for those people to specify whether they actually believe that Steam itself is one of these evil games as a service as Ross describes, but again according to his definition, it is not.
I can vouch for that because I've been deployed around the world, in many places where he had little or no internet, and I was still able to bring my Steam games with me and play them even without internet, although I didn't always have a lot of time to.
Ross' video actually isn't about Steam or about digital game retail and delivery services. And I think Steam and all other digital delivery services aren't mentioned in his video at all.
Ross defined "games as a service" as a game design style that makes ongoing support of the game by the developer essential for the game to be playable.
I also prefer using Steam to relying on physical mediums. I bet that Ross does, too.
Ross' video is about the practices of game developers and publishers who condition their games on online servers to play, and then shut down without leaving any recourse for people who bought those games to access their owned products. The video isn't about services that deliver games through online means to install them.
Valve did say early on in Steam's existence that if they ever shut down they would do something to unlock people's games so they could play them without Steam.
That's my bad, I should have just replied directly to SPG's comment (post #42) since that's what I was really remarking on.
Really, for Steam to go out of business, I think Washington state would have to be literally blown up, and even then, they probably have some sort of redundancy in their system in case of catastrophic failure. Until humankind reaches some new paradigm for entertainment services, where games and movies, etc. are streamed directly into your eyeballs/brain, I don't see Steam failing and taking all of your games with it.
Ive heard that there is a grey area for ownership of steam accounts and I want to know about safegarding and insuring my account for the later future.
Just says about not suing the company if somehow the accounr gets "deleted" or someone "pulls the plug" on your credentials.
Im gonna go ahead and be nice towards your ill-fated comment that lacks any substance and lacks logic.
So try again and come up with a real answer instead of copying and pasting quick comments just so you can get brownie points, rofl.
And what about the goods purchased on accounts?
Theres was a comment years ago that basically, what Valve would do, is remove the "Steam as DRM" requirement.
You would still need to download and archive all of the game files though, so for some of us at this point that might be a big problem, even with the cost per TB of drive space being as low as it is today, but there will be an option.
Personally, I trust Valve to follow through on this, if it were to ever happen. There is a lot of room in the business model, and even other buyers though before that happens.
BUT: If they did NOTHING, it would still be according the the SSA. I just choose to believe that Valve would not screw literally millions of people in that way.