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fam it's good i use amd now
If he likes the battles, tell him to check out Turn: Washington's Spies.
Explained a lot now why everything look like it's made out of extra thick clay.
Basically AC3 was kind of a stepping stone, mechanically, for Assassin's Creed 4. 3 Introduced ship gameplay, had a variation between urban and wild, "frontier' environments. 4 Elaborated on the Ship Gameplay, overhauling it, had much more of the Urban and Wild environments, and was overall pretty much better at everything 3 had, with the exception of the Assassin's Brotherhood mechanic, I loved calling Assassin's to do stuff in Brotherhood and AC3. I missed that in 4.
I will say this though, Connor had nothing on Edward and Ezio.
AC3 was the first AC which had a brutal fighting system. Sure, Ezio had a similar gameplay, but holy hell ... the gurgling, blood, stabbing, slashing, neck breaking ... Connor didn't screw around.
The main character is a whiny ♥♥♥♥♥ and it was buggy as hell (I played it years ago it might have been patched since then).
The naval battles were cool but that's about it.
I tried to play it and it just felt bad.
I played until Brotherhood and just quit after about 1/3 of that game.
I don't think anything beats the first or second one in terms of story AND quality.
Also coming from a guy who got all 221 diamond briefcases in Far Cry 2... screw getting Petruccios feathers, what a joke.
Edit: Freedom Cry? Anyway, that was only just worse than AC3 for me
It was shadowed by Unity.
The original was kind of a proof of concept. While decent, it still had that feel of being an outgrowth from Prince of Persia and working out some of the bugs. The modern day parts were at least interesting for this one. Way too many collectibles, I found.
The Ezio trilogy was a hell of a lot better. It seemed to refine what the original was going for, had a more interesting character, and seemed to have a better focus for its narrative. Even the really weird Desmond sequences in Revelations. It seemed to have a perfect balance between the assassin story and still investigating old locations/tombs that remind of Prince of Persia and the puzzle platforming. Granted, navigation without a controller could be a ♥♥♥♥♥, leaping into the abyss constantly, but it was mostly well done. Even the RTS mini-games and side activities were fun.
AC3 seemed to remove most of that. Most of the platforming really seemed to be replaced with the naval battles. While fun, it could be really clunky. I liked the Haytham portion of the game, and it was an all right story overall, but it felt like the most "simplified" of the original format Assassin's Creed games. And the Desmond story was ridiculous. Its simplicity and easy accessibility might be the reason why it's fondly remembered as "best", but I think AC4 trumps that.
Liberation was all right as a side diversion, and served as a nice bridge into the further Abstergo story going forward. The "real" events bit was a nice touch, but not really repeated further down.
AC4: Black Flag seemed to do everything from AC3, but better. Better naval navigation, better story, more interesting characters. The Abstergo side of the story I thought was also more interesting. Simpler than the Desmond arc, and you could largely ignore it if you hated the modern day stuff.
Freedom Cry wasn't bad, but seemed a lot less than Liberation (probably since one was a standalone game and the other was just standalone DLC).
AC Rogue closed out the Kenway saga and basically followed the same formula as AC4. I really quite liked the gangs aspect of this game, and was happy when a variation of it was revisited later. This was really the last one of the second stage, but still feeling "classic" Assassin Creed's. I think if it wasn't treated as a stop gap for old consoles, it would have had a better reaction. It doesn't suffer from the same bloat that you can feel from other entries in the series.
AC Unity & Syndicate were a step forward. A lot of the gameplay mechanics were still the same, but narrative approach, style, and substance changed considerably. There's almost an MMO feel to both of them in how they deliver quests, and they embrace more of the standard open world game presentation when it comes to side activities and storytelling. You can see some of the RPG elements that would show up later begin to form in these two games. Also, the modern day elements became almost skippable being largely relegated to cutscenes. Unity also seemed to suffer from way too much game. Open world collectible fatigue would set in. I like both of them, particularly in terms of their attention to detail and the storytelling in Syndicate, but Unity's disastrous launch pretty much killed this format.
AC Origins & Odyssey I really, really love. But they're different games. They still "feel" like Assassin's Creed because of the story, items, and such, but the mechanics are different. It's more of a soft reboot than a continuation of the stealth/platformer origins of the franchise. They're also packed with content, but it never feels like the "too much" of some of the earlier entries. I think in the future, both will be well-regarded, but for long time fans, I can see the reaction to them being similar to what happened with Prince of Persia. The old Assassin's Creed is gone.
And so...round about back to your question, AC3 may be regarded as many people's favourite because it was arguably the pivot point, the perfect storm between the old format platformer and the new format naval battle. It's arguably the most accessible of the games. And, keep in mind, that it had a huge marketing push. I feel like everyone and their brother practically owns the game.