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So IMMERSIVE.
I would say the first one had the most realism, similar to Unity. It had originality as a historical Splinter Cell but you are right, it was bare compared to II.
I don't consider the new games to be original Assassin's Creed games because they lost the original identity of the games and created a hybrid of other popular roleplaying or adventure games.
I mean the first one was a basic game.....but like most things starting off...they don't know its going to be a super big hit....well especially with the twist
AC3+Unity are the only games that I could spend hours, only to walk around sightseeing the cities and appreciate every detail in it. Cities like Novigrad n Beuclair of Witcher 3 were less immersive than those 2 AC titles imo.
Firstly, with Connor, I feel like he needed someone to play off of. He's pretty dull for most of the game, but when he's working with Haytham, Connor is genuinely entertaining. So the game needed someone for Connor to have that kind of banter with. Apart from that, Connor has something else that intrigued me. He had complete faith in what Achilles told him about the Templars and a deep hatred for Charles Lee, and while he acted like he was willing to listen to others, if what they said didn't fit with his world view then he rejected it without giving it any thought. It was intriguing to me, seeing this mentality Connor had cost him everything he tried to protect in the first place. So I don't like Connor as a character, but I like his story.
The gameplay was alright. They finally fixed the counter-kill culture that the Ezio games suffered from and doing away with medkits was a good idea, but it resulted in the game feeling like a button masher. The Ezio games' "marionette" controls had untapped potential, they just needed to nerf counters and make the gameplay harder to force you to use all your options. Instead, they threw all that out the window to make Arkham Asylum. 3's combat feels stripped down to me compared to what came before. There's still things to play around with in 3, but because the game is still so easy, there's no reason to do anything other than button mash and occasionally press X or circle. AA at least had the scoring system to incentivize using Batman's gadgets.
Then there's the recruits, the initial barrage you could do in Brotherhood/Revelations was nerfed into being completely worthless. Their other functions, at least from what I recall, sucked in general. I only think they're good for back up in a fight. Though I suppose making the recruits actual characters was neat.
The Frontier feels empty, which is impressive as it has quite a bit to do in it. Regardless, I laugh whenever someone calls it the worst area in an Assassin's Creed game. Don't 👏 complain 👏 about 👏 the 👏 frontier 👏 until 👏 you 👏 sneak 👏 through 👏 the 👏 kingdom. As for the rest of the enviroments in 3, Boston and New York really don't make for fun platforming playgrounds. This is partly due to the fact that 3 was where I'd argue was the point where platforming in AC mechanically went downhill. AC was never that deep in this regard, but there was some reward to understanding what Ezio could and couldn't do. You could kick off walls in an attempt to skip certain platforming sections (which 3 admittedly still had), you could hold circle mid-jump to grab ledges you otherwise would have missed, there are more nuances like being able to manually jump which you could use for things like grabbing things above you. It's hard to really appreciate what the Ezio games had without playing the VR missions in Brotherhood going for gold.
The story of AC3 itself, Ubisoft worked hard on making the modern crew likeable and I'd say that work payed off. The banter feels more playful than it did in 2 and the whole thing isn't just "lol just take breaks from the animus" like in the previous games. Getting all that First Civ lore was great as well. I only wish the ending actually gave people the chance to choose their ending rather than teasing you with it and having Desmond choose for you. I already touched on how I like Connor's story. Connor being specifically native actually adds to the plot and gives the game a chance to show America's founding father's in a less than favorable light. 3 also has some of my favorite Templars.
The multiplayer was- lol rip, you can't buy the PC original anymore and the remaster doesn't have multiplayer.
(AC2 was a lot better than what I expected, still not enough for me and the whole animus thing ruins everything good for me but still much better than the 1st one)
Then you had Conner, driven, always serious to a fault but he had time for people, allies and enemies alike with just as much dedication to both. He adapts and changes according to his surroundings. While not as interesting as Ezio, Alexios or Kassandra; Connor is the underdog, the dark horse, the one man assassin army against the absurdly powerful Templars, strangers in a strange land..
Then you had the homesteaders, allies outside that with Sam Adams and his group. All of it lead by this young Red Indian-Anglo man. Connor's story is an interesting one as he is unable to accept that the European settlers are taking more and more land and he went off to do something about that and solve the Templar problem at the same time.
The first time i ever played it back in the day i hated it so much i completely stopped playing any AC games. Years later i bought it as it was cheap and gave it another go. I wouldnt say its a bad game, just that i still dont like it be it a less intensely than before.
The timeline just does not interest me but on the plus side at least desmond gets the boot as any premise he may have had pretty much died after AC2.
I wouldn't recommend the new games if you are looking for classic gameplay as they are more similar to Shadow of War with an Assassin's Creed skin.