安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Plus, I don't have time to read all of what he said.
1) More people are playing videogames, of course they wanted to expand their audience but this also mean that games (at least most of them) must be shallow, empty and meaningless, because if something really stand out and is interesting it is probably not going to be accepted by everybody. Somebody will like it a lot but others will be against it and find it unpleasant. Mediocre things can be accepted and consumed by everybody and this is the same thing that happened to movies (and probably to other things too) and this is why it is also happening to videogames: they sell more so they gain more money by doing shallow and dumb things.
Not to mention that shallow and dumb things are also more convenient to create and more convenient because it is easier to control them and the messages they convey.
2) Exclusives. At first they were (ALMOST always) a warranty that a game was of exceptional quality or at least much more interesting than other ones. The whole exclusivity thing is horribly anti consumer, but at the same time it also brought so much quality, excitement and intersting and awesome novelties that it was easy to just dismiss how much anti consumer it was and just enjoy the games that came out of it. Computer programs (and therefore games too) are much more hardware specific than a pictuore or a song, so it was quite obvious that, with all those different hardwares back then and with consoles that could use their hardware in a much more optimized way than standard computers to make more impressive games on cheaper hardware, exclusivity was going to establish like a standard, but today things are a lot different.
Exclusives have nothing that special anymore, but exclusivity is too convenient for the producers and publishers and considering how arrogant and greedy they are there is even more exclusivity today than in the past (Epic store...). Today exclusivity is only anti consumer and nothing else, it does not bring anything good anymore to be worth it for us too (as I said before games are becoming more and more shallow and empty because of the reasons I have already mentioned) but publishers and producers are only interested in exploiting and milking their customers with all sorts of scams and low quality products
3) The online. Online functions in games are just a backdoor for producers and publishers to put invasive and unfair DRM and controls against the consumers.
They can control the way you play the game, they can fill their games with microtransactions, they can make games that will become COMPLETELY UNPLAYABLE and even UNACCESSIBLE AT ALL as soon as they want to move on to something else or even if there are not enough players with that same game willing to play it. This is crazy I buy something and I have to pray that somebody else like it too otherwise I CANNOT PLAY IT. It's ♥♥♥♥♥♥♥♥ but unfortunately too many people still accept that and this is why those issues are so serious. Because many people understimate them and are willing to accept them.
It's surely more of a question of what happened to him, rather than what happened to gaming.
Nevertheless, i've been enjoying games some... 30... years ago and i still can enjoy them today. Hmm, odd...
Damn, I knew I should have asked our quartermaster for the longer ones...
I can surely see where this statement has its merit. However, there was a time where I stopped playing video games because I was going through something. Video games were my life. The reason why I am mixing to forces together, God and Gaming is because I am passionate about gaming and about God. It is what God has given me to do, it was you could say- my identity, and I love it but am not guaranteed any satisfaction from it, I understand this. I could say that in fact this could be true, but it just simply isn't. Games are not what they used to be- even in coming back to them.
Gaming in general has become "easy mode by default". Load up an FPS from the 90s for a reminder of how gaming used to be; skill based rather than satisfaction or conclusion based.
This is the feeling I am talking about, lets take for instance my favorite game called Bioshock; if I play this game; I immersed in to the experience. Or, moreover, the purpose of gaming is in essence escapism. This is exactly what it provided for me- The perfect escape. Games do not provide this to me anymore.
So since it doesn't provide that experience to you anymore, then games are dying?
And I agree, Bioshock was a great game, and I enjoyed it. But I'm also enjoying Assassins's Creed Origins and Grim Dawn, two of the newer games that I'm playing.
You answer that for yourself, My opinion is not changing. Yes they are dying. Dying is a more long or drawn out approach, so games can still be good, yes, however they are not going to get any better.
Bioshock and F3 both.
I just bought a new port of Blood, released in 1997. That reminded me of how gaming used to be.
Puts Bioshock and these narrative, safe save, medium difficulty = easy mode games to shame in terms of playability and challenge.
Not saying all new games suck, saying that generally they are way easier than ever before and because of that there is far less satisfaction that comes from beating or completing them.
Some modern FPS games, imo anyway, arent much better than a Telltale game as far as game play and challenge.