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There is also the issue with game design that fosters and encourages competition (social too) and comparison, and a very keen sense of people being what they have and not who they are. Everyone is essentially a competitor for what is perceived a limited resource, and this gets even more pronounced if you are forced to play with other people (who are just means to an end) and these people get in the way of your success (because they make mistakes, don't carry you, etc.). And it's easier to blame others.
All of this brings out the worst in people. Yeah, the argument could be made that real life is no different in terms of competition (I believe it is different), but it's not as measurable. You're not losing 100 score points and drop down on a ranking list if your friend doesn't perform as you wish they did, like you do in a competitive online game.
I didnt said its only their fault there is many other things