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Fordítási probléma jelentése
1) Sacrifice
2) Starcraft (with xpack)
3) Warcraft 3 (with xpack)
4) Dawn of War 1 (full xpacks)
4) C&C Red Alert 2 (with xpack)
5) Age of Mythology (same)
6) Empire Earth II (same)
7) Total War : Warhammer (full game 1&2 + DLCs together)
8) Ground Control II
9) Cossaks (with xpack)
10) C&C 2 Tiberian Sun(with xpack)
To me, it's a perfect game. And the Realms Divide mechanic is brilliant. Instead of steamrolling your way to victory, the third act is the hardest... no other 4x game has ever solved that quandry.
Honestly the only reason its not my #1 game is becouse Warhammer just has so much more content. It might not be as perfect as Shogun, but it allows you to pit dinosuars armed with laser cannons against vampires
Be prepared for quite the learning curve, though (if you plan on manual everything, which I recommend)
2. Dawn of War Dark Crusade
3. Total war
4. Company of Heroes
5. Starcraft 1+2
6. Warcraft 3
7. Wargame Air Land Battle
8. Command and Conquer
9. Sins of a Solar Empire
10. Age of Empires
The order doesn't indicate significance in my list, each game has something special about it.
So...nothing to do with Warhammer?
♥♥♥♥...
Historically, troops within that japanese civil war period was much less diverse. For example, if we talk about late sengoku jidai era - typical army consisted from spear ashigaru (was main type of troops), supported by bow and teppo units. Katana samurais was not even a thing (katana was their sidearm, main weapon for bushi in melee role was spear (yari) due to much longer reach and for missile was longbow (yumi). Calvary almost not used in combat role (with some exeptions), mostly for tranport - battles was almost always fought on foot. Surprisingly they got firearms mostly right - they was less effective than bows during that era, but cheaper to train battlefield-useful fighter.
Always cringed when for a balanced army had to recrut katana samurais, which is more powerful in melee vs yari, LOL. It's like pistol-equipped unit beating riflemans in the firefight.
2. Warhammer 40k Soulstorm
3. Warcraft 3
4. Spellforce 2
5. LotR Battle for Middle Earth 2
6. Red Alert 3 (Japan best faction)
7. Total War Rome (first TW game i played so it gets bonus points).
8. Disciples 2 (3 did look better but 2 had more content...i think).
9. Heroes of might and magic 5 i think it was 5.
10. Star Craft 2 (Dont really like the fast paced gameplay but the units are nice).
It was very ahistorical and illogical - Sengoku Jidai was decided in clash between alliances, not by single clan capturing whole of Japan. Yes, clans often switched sides, but it was the other way around - they supported winner, not loser. Boshin war wasn't large military conflict either (less than 10000 dead) - after abandonment of Edo bakufu pretty much collapsed and majority of clans switched sides in favor of emperor. Shogun loyalists made the last stand on Hokkaido - that was the bloodiest part of conflict, which actually resemblebled actual war.
I dont know about historacally accurate... I just thought it was good game design
Which is fine if you play fantasy game but kinda wrong for historical titles. I play them because i love history. I don't like when game design decisions force you play in way, which is reverse of very logic behind events which happended back then.
For example, decisive battle of Sengoku Jidai (Sekigahara) between eastern and western armies, which consisted from clans wrom east and west of japan, not just between Tokugawa and Toyotomi.
There is japanese strategy series - Nobunaga Ambition, which handle this era with more detail, and with proper political depth.
A really harsh almost unfair rogue-like turn based strategy in the warhammer universe.
A total gem, if you never tried.