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回報翻譯問題
All I'm saying is that not every game needs an infinite open world, and not every game needs things like survival mechanics and crafting.
More often than not these things just put too much load on the dev team. So they focus more on how to implement these things into the game rather then focusing on the gameplay itself. These are the thing that lead to games being released half finished requiring people to buy required dlc to complete the unfinished game.
Or maybe the games are actually finished, but the whole content isn't released at once because having DLCs is one way to make extra profit after the finished product, so to speak.
I wasn't trying to say that this is the end all be all reason for required paid DLC. I was just saying that it is one thing that leads to these sort of things
You're not wrong about that. Just saying that it's one of the other possibilities.
At least some games with DLCs have no significant effect towards their original releases and can be up to the consumer to decide if they're worth the cost.
There will always be trends within games, much like in any other medium. One recent craze were zombie-shooters, I think. Then came a wave of survival-crafting games, out of which many remained in the early access hell. Open world is another. And then there are those which don't follow the trend. And with the market growing as it does, it gets harder and harder to stumble across actually good stuff like "BattleTech", "Bloodstained - Ritual of the night", "Minoria" (good IMHO). Today, one really has to know what they're looking for, or it's just pointless diving through a rather "colourful" sea of games ranging from masterpieces to utter trash. Which is at the end of the day subjective, so it's always your own preferences and taste you're falling back on. Perhaps it's time for the industry as a whole to slow down.
Cool beans.
I just wish I could write an essay on the thing. One thing that's interesting is that by influx of money one'd expect quality not quantity or at least of all things:> greed.
But that's subjective, incompetency perhaps more an objective term.
Then feel free to not buy them. "Survival" is one of the keywords that pretty much kick a game out of the window when I see it.
SURE, we got All the AAA titles and they give us 40-50 hours, then we have The stuff that engages us for 100-500 hours... And those are generally Early-Access games.
We want something that get's into the meat and potatoes of gaming right? Something that engrosses us SO much that we sink Thousands of hours into it. Tarkov tickled that spot for me. Ark Definitely massaged it. Nothing has been WoW (not that I played That much).
Give me a bit more time and I'll figure it out.
play Cpuhead.
That's a good game.