Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Lol, it was a genius boss idea, though.
We cant kill the ♥♥♥♥♥♥♥ boss and must lose for the sake of 'story'
Not fun at all,they should change that kind of stupid gameplay into cutscenes
It worked pretty well in Megaman X. Pissed me off until I found out I was supposed to lose, though.
Bloodstained - Ritual of the night: Zangetsu (2nd fight). Also more trouble than the final boss on normal difficulty. Wonder if it'll change on hard.
Fight me
Or well maybe mroe fight her :P
Some bosses are more cheap than challenging, but at least most of them will let you try again and again until you win. This bastard however is input reading everything you do, has ridiculously overpowered abilities, and once you lose, you gotta watch your character die in an unskippable cutscene before playing through the arcade mode all over again for another shot.