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Especially if it's an online game of some sort. Those games need servers. Operating servers needs electricity, needs maintenance, needs people to maintain the game code and update with bugfixes and new content, and so forth. Where the hell are they gonna get the money?
Well, duh. Microtransactions.
This means that the game will be intentionally designed to make you feel like you want more and then dangle a thing in front of you for money. They can't actually charge you money to play the core game itself, because then that'd be pay-to-win and would simply turn people off, so essentially the business model involves messing with player's heads in order to get them to want to spend money, often by introducing systems that waste the player's time and/or (under the guise of games of chance) effort, then offer to save time/effort by taking money.
I'd rather just pay once for the full game and not have to worry about this.
When consoles could download crap that was when the nickle and dime flood gates opened for sure.
Black Ops 4 is a good example. They can transform any game after positive reviews to be a MT hellhole.
That explains a lot about the structure of the freemium game I play most often. I guess they are funding the rest of us.
Same. Mobile Games became a massive platform that draws in pretty much any and every demographic.... from 4yr olds to Soccer Moms; there's a game for you!(to spend money on!)
IMO, that's how massive MTs came into play; because the Mobile Market became rife with it and pretty much no one batted an eye. Only recently(past ~5 years) did people finally look up and realize how bad MTs had become and how almost every major game has some form of MTs.
To Clarify: I'm not bashing MTs in of themselves because, done right/fair, they can provide consistent income to Devs so they can add more content etc. to a game. However for the most part the general MT practice has gotten out of hand, IMO. This is especially evident with the plethora of Gacha Mobile Games; "here's 50 free gems to get you started and summon a powerful warrior! Did you know? Spend 10 USD and get 500 gems + 1 free ultra rare super hyper summon ticket! Oh you looked at the Tier list to see if any of those things were good and found out you got crap? That's okay, spend 20 USD right now and get 5000 Gems and 10 tickets a Day for a month!"
Not for me. I guess I'm just too much of a traditional gamer who just buys his games, and doesn't throw coins at it to keep it running.
There is extra confusion for game subscribers when multiple currencies are set by the game for in-game purchases, perhaps triggered by a "accidental" player "change in location". Bound to get worse when the in-game currencies can change- or be subject to other factors such as "devaluation" or "inflation" brought on no doubt by none other than the multi-talented level bosses.
Ultimately, controls on the packing and consumption of these games has to be down to governments. Remember the surgeons general's warning for cigarettes? Took ages for that to happen, despite strong opposition from the tobacco companies. It'll be the same thing here, and probably won't go any further than responsible gambling legislation with the slot machine companies. Still, the tag "This game has a LootBox which can be damaging to your bank balance" might hold appeal for some.
Related links: Legends of the Phoenix and Roblox[www.abc.net.au]