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Сообщить о проблеме с переводом
NECROMANCER!!!
Galaxy 2 seems promising but for me it lacks a very important feature, it is not able to update the games in the background or while you play an other game unless you manually start a game so if you have e.g 200 games and did not play some of them for a lot time and go back to them and launch them you have to wait for an update to finish...
which is a hustle and means I still have to open each launcher manually and run the inlauncher auto update process which defeats the purpose of gog galaxy
Other than that the cleaner your PC the better and for performance as well the less things run on the background the better
So a single global launcher is a must but it needs to get more involved that this in order to be a true solution and not just an other service burdening my pc in the background.
I recently bought a 1TB SSD that is dedicated to gaming. In a few days I migrated, downloaded and installed almost 160GB of games from Steam and Origin, and all the downloads went smooth without any problem. At night I just queued up the downloads on Steam or Origin, and in the morning the games had finished download and were ready.
With GOG Galaxy 2.0, the experience was... URRGGGHHHH.
GOG Galaxy 2.0 was not able to download anything over 700MB without failing and stopping. Whenever a download on GOG Galaxy 2.0 failed and stopped, it could NOT reconnect and continue. GOG Galaxy 2.0 would remove the download, so I had to start all over again. I queued up the downloads on GOG Galaxy and went to bed, and in the morning almost all of them had failed and stopped. I retried again, and they failed ans stopped again. The failures and interruptions were not due to any problem on my end--because I had not had any problem with downloading from Steam or Origin, and GOG Galaxy 2.0 actually displayed a message that said their server was having some problem.
In the end, I had to stop using GOG Galaxy and just download directly from the GOG website. So... what's the point of even having GOG Galaxy?
And I am not even gonna get into how GOG Galaxy still lacks so many basic and important features and functions, like I can't even create categories to organize my games on GOG.
P.S. Didn't know about Playnite, but I'll check it out.
Yeah, unfortunately Galaxy 2.0 has been a bit of a bust. I was on the Beta and when they released it to all of us, the Beta didn't have the ability to update. So I had to manually download the new one and uninstall the old. Luckily I am good with computers so I managed to save most of my settings and sorting/categorising work I had done.
It also loses access to Steam and other platforms on a regular basis. Isn't as easy to use as it should be and the development of it seems to have pretty much stopped. There are so many problems reported on their forums, that it feels like Playnite is the way to go.
Game Launcher Creator Reddit brought me to here I mean to be aware of Playnite especially during cross-play platforming era.
To have games withlout any launcher and without the need of updates would be a dream, but in reality things are different. WIth games that can be updated several times and sometime for important reasons too having a launcher can be convenient, and so far Steam has been a very good one for me so I accept it, but other ones no thanks.
https://i.imgur.com/Ky5SdPR.png
Here's a proof more prooves even multiple ones than each single of them.
https://i.imgur.com/GQp8C79.png
https://www.jazz2online.com/jcf/showthread.php?t=19325
https://i.imgur.com/J4ffXR6.png
https://i.imgur.com/kJIzcWR.png
Any ideas how to make a replica of Epic Games Launcher Storefront? Because for instance,as an example alternatives such as Rare and Legendary won’t allow me to import some games such as Unreal 1995 Tech Demo,Jazz Jackrabbit 3D,Jazz Jackrabbit iOS Kismet Tutorial,Unreal Tournament 3,Unreal Engine 1(final build),Unreal Engine 2,Unreal Engine 3/Unreal Development Kit…etc. I guess Paragon,Unreal Engine 5 Tech Demo,Unreal Tournament 4,Unreal Engine/Editor 4 is already on Epic Games Launcher. I guess I’m afraid cross-play platforming era wouldn’t solve the problem.
https://www.doomworld.com/forum/topic/127975-creating-digital-videogames-launcher/
https://www.youtube.com/watch?v=R5IxyZ_hj54
Well it’s more like manual than automatical game launcher.
https://www.youtube.com/watch?v=yv3GkzM-K5A
Not sure, how it's with Playnite, but the final nail in the coffin for Galaxy 2.0, is having a big library across all platforms. For my games library, it takes minutes to load the launcher properly EVERY. SINGLE. TIME. And that's on a SSD, because the reason is the platform sync. Not sure, why it's not cached and done silently in the background.
Galaxy 2.0 in terms of features is actually pretty neat. Definitely the best, after Steam. I'm just so perplexed by their decision, not to make a Linux version, despite selling games with native Linux-versions. And Linux-users love their frontends, so that's a huge wasted opportunity, to give it a legitimate use-case, by having one program to manage your non-Steam Windows-games, that you wanna play via Wine/Proton.
Edit: Would you look at the date on this thread.
Anyway Playnite is free alternative of Game Launcher Creator.