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Google Stadia?
I’m curious of what the general consensus on Google Stadia is here.

Google Stadia is set to be released on November 19th and it is Googles attempt at the cloud gaming market. Basically it’s a service that lets you stream games to your PC. No disks, no downloads.

Personally, I don’t think it’s going to work well. I feel like the suits behind the idea underestimate the system requirements that really goes into running a game in the first place. They see a market, but that’s all they see. Also, this is Google who are known for simply abandoning projects when they don’t work out well as opposed to refining them. The whole idea reminds me a lot of the abandoned Ouya. The Ouya wasn’t a Google product, but all this marketing went into it to make it sound like the “revolutionary new way to game” and it fell flat on its face on release.

But what do you think?
最近の変更は=CrimsoN=が行いました; 2019年11月14日 12時25分
投稿主: Tito Shivan:
https://www.androidpolice.com/2019/11/14/google-stadia-cemetary-cancel-dead/
The biggest complaint most developers have with Stadia is the fear that Google is just going to cancel it. Nobody ever says, 'Oh, it's not going to work.' or 'Streaming isn't the future.' Everyone accepts that streaming is pretty much inevitable. The biggest concern with Stadia is that it might not exist. And if you think about it like that, that's kind of silly. Working in tech, you have to be willing to make bold moves and try things that could fail. And yeah, Google's canceled a lot of projects.
https://www.theverge.com/2019/11/14/20964386/google-stadia-pre-launch-editorial-cloud-gaming
One of Google’s own Stadia partners recently admitted that game developers are afraid of that possibility too: “The biggest complaint most developers have with Stadia is the fear that Google is just going to cancel it,”

It seems the biggest actual hurdle for Stadia is... well... Google himself.
A company well known for dropping projects as dead weight when they feel like it or simply let them wither and die is going to find some aprehension by ant possible partner.
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RIVAL の投稿を引用:
This is my first time hearing of it, and after some quick research...

I have absolutely no idea what Stadia is offering that is in any way "better" than what we have now. What are the actual benefits? I don't get it. This concept doesn't seem progressive at all.

You won't have to buy a new 1500 dollar computer to play games on ultra settings.Also Google say's they will create games in a few years that won't be able to run on a desktop computer because their data center is more power full.. not sure what to expect of this do, but guess we will see it later.
I don't like the whole idea of Stadia because they have full control, on the other side it could be better for anti cheating and for me to play some games that won't run on Linux.
Well two days later and it flopped. Google Stadia is a mess. Hooray for us. Go take a hike, Wojicki family!
Radene の投稿を引用:
€rimson の投稿を引用:

That too! I don't know too much about the technology of Stadia (but everything I learned about it just makes me bust a gut - who thought this was a good idea?!), but what goes into the technology of a streaming service that allows multiple instances of the same game over hundreds if not thousands of different networks. I understand that bandwidth relies on the subscriber's IP, but that's about it. Everything has been really hush hush, which is always a cause for concern.

I wouldn't worry about that, actually. Multicast has come a long way. The point of multicast is that you send your thing to a group of recipients in a single transmission, rather than running a transmission to each one separately.

You must have every single game running separately for every player, since every player will play the game in a different way. So first of all they will not be able to send the same data to a group of recipient because the data will not be the same for everyone, and more important they must run those games singularly for every single player, I mean, how many high end computers they will need to do so? It seems that the more succesful it will be the more taxing it will be for them. I don't think they could afford that.It does not sound very profitable. It seems just a bad idea overall. Bad both for the customers and for themselves lol. Also I have read some people that tried it and said that compression makes the image quality disappointing. Lol
最近の変更はgugnihrが行いました; 2019年11月19日 2時29分
i would like to know if it's possible to play Stadia Pro without the Premium Package on the release day streaming to my pc. If not when will it be possible?
its garbage, no one in their right mind or anyone who is an actual gamer will want or use that bs.

not only do you not own the game in any form, modding isnt possible, latency issues, among a huge list of things that show its a trash idea and will never be viable in gaming.

just to add, what happens when you internet goes down, you power is out, or they have similar issues.... guess you cant play games.

in general it will never succeed and should be scrapped asap.

|ツ-ColeTrunks の投稿を引用:
You might as well buy a subcription a couple games on it and get good net because this is what gaming is gonna be in 3-5 years so get use to it. I feel like its gonna be successful regardless of this press its getting.

LOL... no it wont and we wont be "getting use to it" cause that isnt gaming and it sure wont be "the future" :steamfacepalm:
最近の変更はMonkehMasterが行いました; 2019年11月21日 3時23分
I do feel a lot of criticism of Stadia seems to be neglecting the fact that this is not intended to be a raging launch success snatching millions of players from day one as a rival o all others, but a long-term plan by Google.

Many of those who criticise the concept of paying a $60 license as well as a subscription may not appreciate how the laughable notion of paying $60 for an unplayable, extremely buggy product with content stripped out and re-sold piecemeal as well as additional microtransactions to overcome strategically implemented grind and timesinks could ever be palatable , yet here we are, and those beaten with the stick (and complaiing on social media) continue to support the stickwielding corporations with further payment for their next such offering.

Eventually game-streaming services will be far more commonplace by which time Google will have a longer, more experienced hold and a lion share of exclusivity as result. Pressurised marketing and the targetting data they already have, combined with the smart ordering of YouTube content and Search results will present the right messages to the right (potential) customers.
Radene 2019年11月23日 14時46分 
Commander Makara の投稿を引用:
I do feel a lot of criticism of Stadia seems to be neglecting the fact that this is not intended to be a raging launch success snatching millions of players from day one as a rival o all others, but a long-term plan by Google.

Many of those who criticise the concept of paying a $60 license as well as a subscription may not appreciate how the laughable notion of paying $60 for an unplayable, extremely buggy product with content stripped out and re-sold piecemeal as well as additional microtransactions to overcome strategically implemented grind and timesinks could ever be palatable , yet here we are, and those beaten with the stick (and complaiing on social media) continue to support the stickwielding corporations with further payment for their next such offering.

Eventually game-streaming services will be far more commonplace by which time Google will have a longer, more experienced hold and a lion share of exclusivity as result. Pressurised marketing and the targetting data they already have, combined with the smart ordering of YouTube content and Search results will present the right messages to the right (potential) customers.

This sounds really dystopian. Not unrealistic, mind, but I don't like it. It's not a good change.
最近の変更はRadeneが行いました; 2019年11月23日 14時47分
I don't support any streaming service.
Streaming makes games and movies feel disposable and that's why i like to collect physical media. I like to cherish the things i enjoy.
Commander Makara の投稿を引用:
I do feel a lot of criticism of Stadia seems to be neglecting the fact that this is not intended to be a raging launch success snatching millions of players from day one as a rival o all others, but a long-term plan by Google.

Many of those who criticise the concept of paying a $60 license as well as a subscription may not appreciate how the laughable notion of paying $60 for an unplayable, extremely buggy product with content stripped out and re-sold piecemeal as well as additional microtransactions to overcome strategically implemented grind and timesinks could ever be palatable , yet here we are, and those beaten with the stick (and complaiing on social media) continue to support the stickwielding corporations with further payment for their next such offering.

Eventually game-streaming services will be far more commonplace by which time Google will have a longer, more experienced hold and a lion share of exclusivity as result. Pressurised marketing and the targetting data they already have, combined with the smart ordering of YouTube content and Search results will present the right messages to the right (potential) customers.

sorry to tell ya but stadia isnt going to be a thing, might want to deal with that now before your hopes get burst.
MonkehMaster の投稿を引用:
sorry to tell ya but stadia isnt going to be a thing, might want to deal with that now before your hopes get burst.
IMO the biggest inconvenient Stadia has in regards its future is being a Google product.
Tito Shivan の投稿を引用:
MonkehMaster の投稿を引用:
sorry to tell ya but stadia isnt going to be a thing, might want to deal with that now before your hopes get burst.
IMO the biggest inconvenient Stadia has in regards its future is being a Google product.

well that and no modding, no gaming when net/power/servers/ect.. are down, cant be played offline, if the product fails you lose any money into said product, performance issues, i could list a ton of reasons stadia is not wanted or worth its weight in money, but then i would be writing a book.

edit: lets not forget how devs will end up having to make their money, most likely any games on that nonsense will be filled with microtransactions and who knows what else.

remember the sega channel? that didnt last long at all, died within 4 years of going live.

but die hard fans will sure enough ignore the facts of how its bad and wont become mainstream and still defend it even long after its dead and gone.
最近の変更はMonkehMasterが行いました; 2019年11月23日 15時07分
Radene の投稿を引用:
This sounds really dystopian. Not unrealistic, mind, but I don't like it. It's not a good change.
It's not nice at all, but it is the direction all those people paying the likes of Activision, EA, Zenimax, T2 etc. wish to take the industry and there are a lot of them throwing an awful lot of money quite willingly into this future - ironoically, they are also whingeing on every social medium they can about these points too which is odd.
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2019年11月14日 12時23分
投稿数: 74