Tutte le discussioni > Discussioni di Steam > Off Topic > Dettagli della discussione
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I want an action RPG with a deep class system.
I want a game with classes, and not just classes that affect you stats and nothing else of note, I mean with abilities you can bind to hotkeys, and passives that have real effects on gameplay, you know a game were you can really have builds and role play and ♥♥♥♥. never guna happen tho :(
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hopefully when dragon age 2 comes out itll be like this. in the mean time ill keep playing outward.
can't think much.... morrowind? that game literally allows you to exploit and it's part of the feature
I wish we had an RPG that has elemental mastery and you can combine them and mix and match them. 5 elements of fire, water, wind, earth, and lightning.

Fire and Earth will become Lava. Earth and Water will become Mud. Water and Wind will become Ice. Earth and Lightning is Explosion.
Messaggio originale di acsmith2696:
hopefully when dragon age 2 comes out itll be like this. in the mean time ill keep playing outward.

I think you mean dragon age 4.

...But I don't know why you'd even bother with playing a fantasy game considering you've already already employed dark arts to necro a thread from 4 years ago. lol
Path of Exile?
Ir sure has "deep" learning curve.
It's an older game and needs a bit of tweaking to get to work comfortably video wise but Wizardry 8 is pretty deep.
Dragon's Dogma is an open world action RPG with different classes that have access to different weapons and skills.
Messaggio originale di Tristin:
Path of Exile?
Ir sure has "deep" learning curve.

It's a great ARPG but I could never make a successful character in it. The people who design the meta builds each season are seriously good with calculators.

My two biggest criticisms of it are:

1. That it simply doesn't allow casual play and if you don't follow a guide for one of the meta builds, your character is guaranteed to be trash.

2. The devs openly admitted they spend a significant portion of their dev time creating content that only 1% of their player base will ever enjoy because 99% of the player base are scrubs who can't reach the end-game bosses. They intend the game to be like this.
Ultima modifica da Kamiyama; 28 nov 2023, ore 2:17
MUDs, get a MUD client and search for your choice of play.

Or Star Wars battlefront 2 classic not very deep but a lot of fun multiplayer counting your survival in seconds.

Your class in that determines what weapons you can use.
I like the rocket launcher and mines.
Ultima modifica da Hobbit XIII; 28 nov 2023, ore 2:38
Messaggio originale di Hobbit XIII:
MUDs, get a MUD client and search for your choice of play.

Or Star Wars battlefront 2 classic not very deep but a lot of fun multiplayer counting your survival in seconds.

Your class in that determines what weapons you can use.
I like the rocket launcher and mines.

I play BatMUD and it's fun but I wouldn't call it an action RPG. It is a very old school, crushingly difficult game with SLOW progress. You also need to be willing to play text based games, which a lot of people these days are not willing to do.

In every area, there are monsters which can turn you into pulp if you attack them. You have to use consider on every monster and only attack the weak ones.

You will have to learn to run for your life from battles you can't win.

You will spend an inordinate amount of time sitting around waiting for your HP, SP, and EP to regen.

You will die. Over and over and over, Each time you die, you will lose EXP.

Your character will grow old and inevitably die permanently, forcing you to reincarnate as a new character, losing a percentage of your EXP.

There are few if any guides, and the "newbie helpers" have an attitude when you understandably experience difficulty and get frustrated.

The quests are brutally difficult and have lousy quest guides online. You will experience "context hell" where you won't be able to figure out the right command to do something. You will have to read every word of every room description looking for the right thing to interact with. In some quests I took wild guesses at what I might need to interact with, and was only able to find the thing I needed because I made a lucky guess.

In addition, the quest difficulty ratings on the official website are absolutely whack and in no way represent reality. There are "challenging" quests which are easy, and there are "not too difficult" quests which are nearly impossible. All of the quests have level caps and a number of quest areas outright prevent higher level players from coming to assist, but the monsters in the quest area will destroy players at the level cap.

It's brutally unfair, the community is antisocial, and the only people who play have rose-tinted glasses who remember the old days of ASCII text based games.

IMO the world sorely needs a modern day MUD that is properly balanced and has a sensible level of difficulty which benefits from lessons learned from the last 20 years of game design. A MUD can be fun, creative, and engaging without all the frustration.

There are things I love about BatMUD. It has dozens of races, dozens of guilds to choose from, lots of customization. You can build your own sailing ships, your own airships, you can build your own cities. Players can get involved in game development and help create new guilds and game content. It's really fun. But it is also flawed and frustrating.
Messaggio originale di Kamiyama:
Messaggio originale di Hobbit XIII:
MUDs, get a MUD client and search for your choice of play.

Or Star Wars battlefront 2 classic not very deep but a lot of fun multiplayer counting your survival in seconds.

Your class in that determines what weapons you can use.
I like the rocket launcher and mines.

I play BatMUD and it's fun but I wouldn't call it an action RPG. It is a very old school, crushingly difficult game with SLOW progress. You also need to be willing to play text based games, which a lot of people these days are not willing to do.

In every area, there are monsters which can turn you into pulp if you attack them. You have to use consider on every monster and only attack the weak ones.

You will have to learn to run for your life from battles you can't win.

You will spend an inordinate amount of time sitting around waiting for your HP, SP, and EP to regen.

You will die. Over and over and over, Each time you die, you will lose EXP.

Your character will grow old and inevitably die permanently, forcing you to reincarnate as a new character, losing a percentage of your EXP.

There are few if any guides, and the "newbie helpers" have an attitude when you understandably experience difficulty and get frustrated.

The quests are brutally difficult and have lousy quest guides online. You will experience "context hell" where you won't be able to figure out the right command to do something. You will have to read every word of every room description looking for the right thing to interact with. In some quests I took wild guesses at what I might need to interact with, and was only able to find the thing I needed because I made a lucky guess.

In addition, the quest difficulty ratings on the official website are absolutely whack and in no way represent reality. There are "challenging" quests which are easy, and there are "not too difficult" quests which are nearly impossible. All of the quests have level caps and a number of quest areas outright prevent higher level players from coming to assist, but the monsters in the quest area will destroy players at the level cap.

It's brutally unfair, the community is antisocial, and the only people who play have rose-tinted glasses who remember the old days of ASCII text based games.

IMO the world sorely needs a modern day MUD that is properly balanced and has a sensible level of difficulty which benefits from lessons learned from the last 20 years of game design. A MUD can be fun, creative, and engaging without all the frustration.

There are things I love about BatMUD. It has dozens of races, dozens of guilds to choose from, lots of customization. You can build your own sailing ships, your own airships, you can build your own cities. Players can get involved in game development and help create new guilds and game content. It's really fun. But it is also flawed and frustrating.

I came close to playing that and by that review I am glad I did not lol

The features do seem to weigh it up against the negatives slightly at least.

An easier one to get acquainted with in the MUD world is Valheru I don't think the main site is still up but the game is still there.
Little while ago I played again and they have really done a lot to help new players in with a double training from NPCs on how to play a MUD and simple quests to get you started. Still need to use consider and work out your character path .
My attitude is just play a fighter to start off with beef up your hitpoints/strength and dex and play 'properly' with your next character. A strong first character early on (that will be weaker later on) is good to learn the game and make maps.
Once familiar with the land then get advice or read the in game guides and figure out to be wizard type or fighting type or both.
There are different guilds for your playing style and to train up on specific abilities to maximise strengths for example you would train strength in fighters and some hitpoints and then thieves for just dex (or assassin guild) and Barbarian for hitpoints (or assassin if memory serves correctly). There are lots of guilds with different skills to learn like fighting skills, spells, assassing skills, thieving skills if you want to have a different kind of fun, lots more that will enhance your play and character.
Mage users wont be disappointed either.

I love the amount of different shops there are, and if you explore and search you will find additional teachers of skills and fun zones and villages / towns.

Like you said people don't like text games as much these days. For me it helps to just be able to switch off from reality and focus in a very open descriptive world.

I am envious of the stuff in BatMud now a pity they couldn't find a good balance within the game for it.
I don't know what games you're playing where a class is just stats with no abilities. The older TES maybe? Even Diablo 1 has a (pretty lame) exclusive skill for each class. Diablo 2 has everything you described, though as I understand it the meta is to just have 1-2 attack skills that you spam nonstop (because there are no cooldowns and few restrictions on how many points you can put in one skill), and then some passive skills.
Messaggio originale di mori:
can't think much.... morrowind? that game literally allows you to exploit and it's part of the feature
Yeah Alchemy seems to be broken in a way that sounds if anything partially intended.
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Tutte le discussioni > Discussioni di Steam > Off Topic > Dettagli della discussione
Data di pubblicazione: 3 set 2019, ore 9:29
Messaggi: 29