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Zgłoś problem z tłumaczeniem
Once the video game resurgence in 1984, the development teams would actually test their games. But not extensively. Still had that 3-month development time got to make some money quick problem.
Nowadays developers just don't even give a ♥♥♥♥ about testing the game properly. that's real sad to think that the heyday of game testing was in the mid-90s.
Challenging games are fun, easy games are boring.
You're doing some serious projecting there, thinking that those that say new games are easy are here to brag. New games are for the most part easy. They're made for the instant gratification clamouring masses.
It doesn't take mods or cheat engines to beat games. It just takes a little bit of patience and the ability to think. If all you do is run around in circles screaming for the next fix of dopamine, no wonder games feel hard.
I finished 2 games:
Wizardry IV (which wasn't so hard once I found the farming trick on the first floor of the dungeon)
Friday the 13th (which I still consider my greatest gaming achievement. Youtube the final fight with Jason. It was insane)
Thing is, beta-testers were a part of the development team. That used to be a thing. They did it in-house to ensure that their products were stable and ready for the market. People would get a game, pop it into their system and played it.
All of this nonsense we have today is specifically because companies realized that they could save money by not bothering with that.
In the early 90's I was offered a job as a Beta-tester for Electronic Arts. They wanted me to play sports games all day long so I refused the job. I don't think that is a thing anymore?
Some games do get a bit of beta testing with a select group of fans, but those titles still get released as glitchy messes anyway, so I'm not really sure how seriously the programmers take it? Of course, in all fairness, things are more complicated now with all of the different consoles and systems out there.
That's how this old gamer sees it anyway?
First of all, there are almost no real puzzles at all in SOTN and other Castlevania games, while Monster Boy is filled with puzzles.
I'm not saying that he is right (I was born in 1980 and I know how hard older games could be) but I think I can see where he's coming from.
If you want immediate satisfaction RPGs and Metroidvanias in general are not the best choice usually anyway
Even games like Mario and Sonic which were aimed at children were really difficult, mostly because of Game Overs.
You should try some of the old Atari and NES games.. Go see how far you can get in Top Gun.. I doubt you can complete all 3 stages... yes it only has 3 simple stages...
♥♥♥♥♥♥♥ I still have nightmares from TNMT, Festers Quest and even Castlevania.. I mean.. you litterly had to buy magazines just to get hints about whatever to do..
https://www.youtube.com/watch?v=l9Bc69J6tSU
Ths sad part is that TNMT most likely is better than 80% of what is on steam today
though I'm talking about strategy and rpg mostly where thinking would count, not just reflexes
So IME the games are created for "new people" and we "old people" from old pc gaming are left with nothing
Which I'm glad didn't kill me. It was a flight stick that used Mercury to detect movement. Damn you NES. You haven't killed me yet.
...
I never completed the landing before the late 90's. I agree it was easy before that.. But still.. it showcase how frustrating games could be back then.. As for castlevania etc.. you litterly had no help at all.. I even found Zelda hard.
I also had my struggle with Metal Gear... Imagine some of the new age players who likes Metal Gear series, but they never tried these hard old classic games
https://www.youtube.com/watch?v=HvA-0JfbHOQ
i don't know if this is true but i not feeling this trend.
ah not true their are quite a few puzzles if they worth doing is secondary
Of course most of that came from an incompetent translation that meant we weren't given the right information in the game.