ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Holy tits. I'll see your whatever the hell monster boy is, and raise you the Ninja gaiden games. I'll slap super Castlevania on top of that.
There have always been incredibly hard games. If you're not good at them don't play them.
Hell, back then when you lost there was fanfare as opposed to today's easy going fail states.
Sierra
Oh, and Friday the 13th for NES.
Good Lord I can list nightmarishly hard games all day.
This is actually true. Part of it is game design. If you piss people off, they tend to play longer. Keeping you engaged is how they measure success.
A bigger part is egos, I suspect. On the player's part, they flood forums like this one to complain "it's too easy" and then brag about how wondrous and amazing they are (they rarely mention their mods and the cheat codes though). For the devs, this hurts their feelings and they respond by making their games more "rogue-like". It's a vicious cycle.
Once upon a time, games were about having fun. Nowadays it's about proving how marvelous you are...because games are for people who don't ever leave the house and do marvelous things...apparently?
Recent games, when they're hard, are hard by design.
No Ninja gaiden. I almost want to say no gradius but I really like gradius so I'll allow it, but I'm using the Konami code.
Really ? Interesting. I thought that most video games from the 1980 era were not tested by people from outside the developing team.