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Arvaos 19/set./2019 às 9:31
Story vs Gameplay
Which do you like better?
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joeymeboy98 19/set./2019 às 16:10 
Escrito originalmente por Lemonfed:
Gameplay first.

A good story can help a good game becoming even better but a game with a poor gameplay will still be bad even if the story is great.
Agreed.
kbm demon.♡ 19/set./2019 às 16:26 
I don't even play games for their stories, everything is so predictable.
L1qu1dator 19/set./2019 às 16:28 
Story>all the rest
AustrAlien2010 19/set./2019 às 17:10 
It depends on the story, and how the story is told. The more story you have, the less player choice there seems to be, and given enough lore, you may not even need a story.
But I wouldn't consider lore part of the story, but a story can be part of it's lore.

And gameplay is also a difficult term. It can be tactical, or strategic, dexterous, or clunky, fast, or slow, punishing, or rewarding, complicated, or straight forward. It can mean a lot of things. I'm not sure what you mean with this exactly. It really depends on how you conceptualise ideas. I think it's something reviewers started using for their reviews mostly, but it may not have been given much thought, or maybe it was given much thought, but they got stuck with a template somehow.

It's difficult to say anything about the subject if you not give your own definition on these terms. A story may be gameplay too, for example. If the story is what you play. (i.e. role play)


I think adventure game, if I think story, but that's also simply a word in lack of a better term.
If you would ask me, the entire premeditation is sort of crunchy, and based around one (wo)man's vision, as in being a type of template, as on how to view and discribe things, and not everyone may conceive the world in such a manner.

Anyway, that's that. :-)


Good luck with your project.

Personally, I would use lore opposed to gameplay, and controls opposed to story. That would make more sense.
Controls, as in being part of it´s gameplay, and story, as in being part of it´s lore.
It would be more logical to view those words as opposites, to me.
Última edição por AustrAlien2010; 19/set./2019 às 19:17
Silky Rough 19/set./2019 às 17:34 
Why does it need to be one or the other?

Gameplay can contain a story - or even be the story - but can also be gameplay without any story. There's no real separation given it's a "game" - not a "book".
76561198814108747 19/set./2019 às 17:37 
Gameplay... if I wanted to watch a movie I'd do so
R 19/set./2019 às 17:37 
Escrito originalmente por bluedoo:
Gameplay... if I wanted to watch a movie I'd do so
This man speaks with his brain
gugnihr 19/set./2019 às 22:48 
Usually gameplay, I often don't care much about the story as long as it makes sense.
Setting, mood, characters and this kind of things are much more important than story for me and sometimes they can be even more important than gameplay too.
Vuitton Vampire 19/set./2019 às 22:58 
I guess it depends on the genre of game, if its a walking simulator I guess story would be more important because the mechanics of a walking sim are very... minimal? If the game is more complex, like lets say a Witcher 3 type of game, then gameplay is more important imo.
🍋 Lemonfed 🍋 19/set./2019 às 23:14 
Escrito originalmente por omg:
I could play a game with terrible gameplay as long as it had an interesting enough story. So story. But you won't catch me playing many purely story based games simply because what passes for good in the realm of vidya is usually 4-7 tiers below what passes for good in film or literature.

Example of bad gameplay but good story - The Witcher. The first one. The one with the ropey translation that even the re-release/directors cut/SPECIAL EDITION only partially fixed. it was still perfectly playable for me and enjoyable because the story and the themes and the narrative were great and interesting, despite the
https://www.youtube.com/watch?v=g-egGn5WYrk

I skipped the first game and din't regret it because the sequel is a hundred time better and you don't even need to play the first game to understand the plot in the sequels.
Última edição por 🍋 Lemonfed 🍋; 19/set./2019 às 23:14
Why Not Both?

Gameplay=good for a game that's more open world or pick and chose like an rpg or build your character. Any multiplayer game obviously gameplay lol. Standalone games gameplay is better

Story=single player. Story matters more when there more than 1 installment of the game too.
Noah 20/set./2019 às 0:12 
Escrito originalmente por Lemonfed:
Escrito originalmente por omg:
I could play a game with terrible gameplay as long as it had an interesting enough story. So story. But you won't catch me playing many purely story based games simply because what passes for good in the realm of vidya is usually 4-7 tiers below what passes for good in film or literature.

Example of bad gameplay but good story - The Witcher. The first one. The one with the ropey translation that even the re-release/directors cut/SPECIAL EDITION only partially fixed. it was still perfectly playable for me and enjoyable because the story and the themes and the narrative were great and interesting, despite the
https://www.youtube.com/watch?v=g-egGn5WYrk

I skipped the first game and din't regret it because the sequel is a hundred time better and you don't even need to play the first game to understand the plot in the sequels.
You skipped a game and are saying that a game is better than a game you haven't played... how idiotic is that?
talemore 20/set./2019 às 1:44 
Close the topic, it's now strawmen jumping on each others comments.
//// 20/set./2019 às 3:51 
gameplay > quality writing with attention to details in general > overall game art direction (games are being labelled simply by how they look not accidentally) > story.
Story. The game can be as basic as a walking simulator with an interactive environment but when the storyline is captivating and has a good flow then I need nothing more.
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Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Publicado em: 19/set./2019 às 9:31
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