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You miss it but its there to stay and i rather have cosmetics than gamechanging elements
I am with you compltetely man, I know developers need to make money but its really getting out of hand now so much so the mere fact a game deosnt have full pay to win micro transactions is heralded as a victory even if the cash shop is full of in game appearances, inventory space and the like.
Itr's ironic to think that this actually levcels the playing field and makes all content accessible regardless of which is more valuable.
I do see your point as MTX does provide a benefit for some but its too the point where in many games the MTX is far superior appearance wise than anything in game even to the extent no trully unique appearances can be earned in game a example is POE literally all cool appearances and effects are cash shop. Dont get me wrong I know games have to make money and I am in no position to tell developers how to do that.
I don't have the energy or patience for those types of games anymore. But i'm not going to blame the developers of a game for providing a short-cut to get something that has no impact on the gameplay whatsoever.
I cant argue with anything you have written and I feel you on the thousands of hours grind statement. But as a whole the micro transaction just really sucked the life out of gaming for me. I do not want to buy power or appearances in a game and I dont want to play games that have them. I do acknowlege it is entirely personal for me and not representitive of everyone.
I would suggest you look for games that don't have microtransactions. They're out there, you just need to do some digging. Shouldn't have to do that to find a fun game these days, but such is the way of things.
Also, MTX don't level the playing field for everybody. A lot of people have neither money nor time, and if the game was enjoyable to begin with, the latter shouldn't matter as you will just take longer to unlock stuff. A lot of games also make it take longer to unlock items than it was in the days before MTX in order to push people to buy them.
That's the thing I don't understand. Yes, having that option to buy something you would normally have to grind for kills the experience of the game. That part I get. The part that I don't get is why gamers don't just ignore that and just play the game? Yes, it looms over your head all the time, but it doesn't stop you from just grinding for that item instead. If anything, (to me at least), it gives you more incentive to grind because when you do get that item, you can proudly say you earned it rather then having spent money on it.
there is actually a few articles online recently that talk about slow progression to force people to buy to ease the pain and other micro transaction methods
Losing appeal is a very good representation of where these micro transactions have me as well.
I didn't even trust our godly CD project Red developers to resist that juicy profit that can be made from microtransactions, you should never underestimate greed, the richer you get, the greedier you get.