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Laporkan kesalahan penerjemahan
The last two anime adaptations don't give the series enough justice to it.
To be fair, 1997 and the Golden Age movies were really good if you ask me. 2016/17 is just trash.
Now I read Goblin Slayer for my dose of non-consensual copulation and slaughter.
oh, that mangas is edgy as hell.
"The only good goblins are the ones who are dead!"
Berserk is my favourite manga, it gives you a proper protagonist who you see grow up, become attached to and his fall into a darker world, you're right beside him as he seeks vengeance but I have to admit, the recent chapters are too happy which leads me to believe another eclipse is on the way.
It's a shame indeed that the mangaka keeps pausing the manga and I'm sure I've read that he has lost interest in the Berserk series.
The game was pathetic really, it was just a reskinned Dynasty Warriors with next to no gore, just a few arms and feet flying around but the action is so fast that you don't see it much.
Anime is.. Disgusting, the angles are my biggest issue, if you've seen the Berserker armour vs Grunbeld episode, you'd know exactly what I'm talking about, the sword doesn't feel heavy, it's not intimidating and I watched a video on YouTube where someone edited the fight episode and just simple things made it actually enjoyable to watch.
Berserk will be finished eventually, I'll probably be on my death bed as I read the last chapter, then and only then will my life be complete.
At this point I'm just hoping that Miura can finish the story before he becomes too old to do so.
But I love it
Well, except the game. Berserk Musou was awesome.
The only game that would have done justice to the Berserk world would have been Dragons Dogma if it was 100% harder, a lot more gory and just pure ultra greatsword mechanics.
A lot of people say Dark Souls but I can't see Dark Souls being very hard against Guts, you need to climb, dodge, cannon shoot, use abilities etc.
Now I'm hardly a game developer (yet), but I do know some dos and donts in the industry. Most notably, it'd be a really good idea to make the game fun while also conveying the base concept of the story. Making the game "next to impossible" as you put it would be a pretty stupid decision, because yes, it shows just how brutal Guts' life is, but it comes at the expense of good gameplay.
What I like about Berserk and the Band of the Hawk is that it manages to convey such a desperate struggle through the story without relying on constantly chewing up the player. Now this is coming from somebody who never saw the appeal in Dark Souls; speaking as somebody who enjoys a challenge, I vastly prefer my challenge to be a challenge of wits than brutality and reflexes. It's why I love Fire Emblem Fates: Conquest so much: it not only manages to convey how desperate of a struggle it was to change Nohr when the world world's out to kill you, but it managed to make a LOT of fun for me by giving me so many resources to solve my problems than making me rely of "gitting gud" to solve it.
That isn't to say that Berserk x Dark Souls won't work. I just personally think it's unlikely it'll be as enjoyable as Berserk and the Band of the Hawk because there needs to be a breadth of solutions and tactical variety in order to usurp people much stronger than you. Just "gitting gud" isn't really a good way to convey that, if you ask me: Guts wins against gods and demons just as much through pragmatism and tactics as his natural power.