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Unless it's a disappointing game.
Indeed.
That's commendable, but if you overcommit, you may suffer a burnout. You're still young, cherish the spare time you have, because the older you are, the less of it you'll have. It doesn't have to be gaming you spend your time with. Do what makes you happy. And moderation in everything.
Your mentality can stay the same if you like to.
I've discovered this about myself. If I spend a lot of time doing little other than gaming I start getting burnout. If I keep trying to smack that skinner-box for pleasure I'll only grow increasingly resentful of it. Different people have different amounts of how much engagement is best suited for their tastes. I know when I once roomed with a friend who couldn't stop watching TV shows and playing games and streaming anime all the time, I lost interest in all forms of entertainment media, because it was just so everywhere. Later, after moving out, I found my interest returning.
If you find yourself gaming without meaning, such as just in an increasingly desperate yet strangely dull and numb bid to pass the time until you know what's the next thing you want to or should do...that's a sign to let it go a bit and give it and yourself some room to breathe.
Like Quint said, it's easy to overdose on gaming and then face burnout where everything about gaming either annoys or frustrates you, and nothing generates excitement. When I quit WoW, I barely played anything at all for over a year. Do something else for a while, like picking up an instrument, reading books, doing non-computer stuff with friends, etc.
Which brings me to another point, anti-consumerist policies, not just by Steam, but by developers as well. Forced patching of games, and balancing changes can be perceived as anti-consumerist policies by many. I no longer invest in or take a risk in games that are prone to changing into a game I don't like when a single patch is released. And that's starting to happen, more and more as time goes on. If I see negative reviews with a bunch of people complaining about a specific release patch, that's a major red flag for me to not buy the game.
I see it as a collective obsession by gamers to feel like they need to squeeze out the maximum amount of playing time out of every game, regardless of the quality of the experience. So what we end up getting are games with 30 hours of real content dragged out into 200hr+ Korean MMORPG grinds. As time went on, that's found its way into more and more genres of gaming.
In the old days, the best gear in RPGs was found in a dungeon chest, from a boss, or from a quest. In 90% of cases. Now "best in slot" has to be a 1 in 4000 drop rate from a rare spawn enemy, or some sort of ridiculously involved crafting system that requires a huge grind for materials, etc. The problem is, none of that is fun for me. The few of these sorts of games I end up playing are almost always accompanied by a cheat engine table running in the background. If you end up doing this with enough games, eventually you're going to lose interest in gaming. The problem is, gaming is way too OCD, and I'm not.
Its normal for everyone to get burnt out on stuff they do.
To me, it adds a lot to the immersion, so I quite like that development. It really isn't new, though. Roguelikes, like Nethack, always had this feature. Elite, the original, also had random drops from killed enemies/etc, which I played in the 1980s. Diablo 1 (1997?) and 2 (2000) were all about random loot, contributing to their success. Elder Scroll games also featured (partial) random loot since the beginning. Early MMOs, like Legends/Isle of Kesmai, Ultima Online and Everquest all had the best items as random drops or craftables.
I find guaranteed drops from specific bosses a little boring, at least if they are the "best in slot"/ultimate items that players can obtain. It makes games very static and, to me, stale.
What I strongly disagree with are purchasable "loot boxes", and any other mechanics where in-game loot is obtained by external, outside-of-the-game methods.
In the end, it's all a matter of preference. I don't cheat, though, and if you ruin games for yourself by using Cheat Engine, it's no surprise that you lose interest. I feel it's a consequence of cheating rather than of the way loot is handled.