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Do shaders affect cpu or gpu
I turned off shadows in bf1 because of my trash cpu and I am thinking do I need to turn shaders off or not
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Shaders are small scripts that contain the mathematical calculations and algorithms for calculating the colour of each pixel rendered, based on the lighting input and the Material configuration.
So short answer is graphics card.

But if you have a really bad processor compared to the graphics card then the bottleneck appears. This means that your graphics card finishes work faster and has to wait for the processor to finish its work which can cause fps issues in most games no matter what settings you choose in game.
Is it the difference between 128 192 and 256bit GPUS? My old GTX 250 256Bit has a shader clock... This other GTX 760 192bit GPU doesn't have a shader clock.
最近の変更はSUDTINが行いました; 2017年11月7日 1時53分
uFrost の投稿を引用:
Shaders are small scripts that contain the mathematical calculations and algorithms for calculating the colour of each pixel rendered, based on the lighting input and the Material configuration.
So short answer is graphics card.

But if you have a really bad processor compared to the graphics card then the bottleneck appears. This means that your graphics card finishes work faster and has to wait for the processor to finish its work which can cause fps issues in most games no matter what settings you choose in game.
GTX 1060 3GB and G4560, so do ultra textures affect cpu?
FocusBoxHero の投稿を引用:
Is it the difference between 128 192 and 256bit GPUS? My old GTX 250 256Bit has a shader clock... This other GTX 760 192bit GPU doesn't have a shader clock.
I think on old graphics cards you could individualy clock core, memory and shader while on newer ones it clocks together hence the gtx 760 not having the shader clock.

Don't know much about memory interface, but all i know is that bigger bit rate means more memory flows through which makes Anti Aliasing and some other stuff more manageable. So having 256bit is better, but i don't think there is a big difference tho... idk.






Nipple man の投稿を引用:
uFrost の投稿を引用:
Shaders are small scripts that contain the mathematical calculations and algorithms for calculating the colour of each pixel rendered, based on the lighting input and the Material configuration.
So short answer is graphics card.

But if you have a really bad processor compared to the graphics card then the bottleneck appears. This means that your graphics card finishes work faster and has to wait for the processor to finish its work which can cause fps issues in most games no matter what settings you choose in game.
GTX 1060 3GB and G4560, so do ultra textures affect cpu?

https://www.youtube.com/watch?v=ZfnPFNnXqC0

This is a interesting video explaining how graphics cards work. So graphics cards basically deal with textures, ligthning hitting vertices and so on, while cpu's deal with calculations and don't really do any graphical stuff. But increasing the workflow to the gpu while having a bootleneck will cause issues in most cases.
I had the same problem last year when i bought a gtx 750 ti while having a intel dual core 2.6 ghz. For example, before the upgrade cs go ran ~60 fps on medium-high settings but after the upgrade i barely got 30 fps on the lowest settings and on high settings it was ~15 fps. Interesting thing is that AC Black Flag ran better with the new graphics cards, even when on high it ran smooth. I'ts really comes down to how the game is made, what prioritizes more, the cpu or gpu.
Summary: Ultra textures will probably affect your fps.
(This is a ♥♥♥♥♥♥♥♥♥♥♥ what i said, sorry if it didn't make much sense. At least the video makes sense)
Kipas 2021年7月11日 2時25分 
FocusBoxHero の投稿を引用:
Is it the difference between 128 192 and 256bit GPUS? My old GTX 250 256Bit has a shader clock... This other GTX 760 192bit GPU doesn't have a shader clock.

Imagine, game with 2.73 GB Shader cache. That can affect CPU ?
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2017年11月7日 0時52分
投稿数: 5