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Αναφορά προβλήματος μετάφρασης
If I were to take a wild guess, I'd say it might have something to do with the general violent nature of humans.
This question can be asked about A N Y genre, its silly to question the reasoning behind liking something so broad. When you say FPS I feel like youre closing in a small portion of a larger genre. But hey, thats just me.
For FPS the main attraction came from Weapon,Enemies, Storytelling,Environmenr which normally different in each Tittles.
But hell it's just my opinion, so take it with a grain of salt.
1. "first person" - I think the appeal here is to be able to see a game world from a personal perspective, to increase immersion. Not a surprise.
2. "shooter" - Given that bullets in FPSes tend to be hitscan rather than actual bullets with projectile physics, there's obviously a certain satisfaction in being able to play a game where being fast enough to click on something rewards the player with a desired result. And for that matter, some people do like projectile physics too.
3. Now, why "shooter", and not doing something else, well...it's just sort of an obvious thing to simulate with a "click now to do stuff" mechanic; bullets travel really fast compared to the normal pace of human activity as to be almost instantaneous. I guess you could also use it to throw bolts of lightning or something, and I'm pretty sure there are some games like that (maybe Ziggurat for example?). But bullets and guns are probably the most prevalent because they're just...well, realistic, compared to fantastic possibilities.
4. Why the popularity? Probably because some people just like to compete against other people and win. People like to overcome challenges; teach them a skill to do so and give them opportunities to make use of it, and they'll come asking for more. Set them against each other doing this and they'll keep getting better and better at that skill.
5. Why "people"? Probably because the movements are intuitive to understand, both of one's character and of the opposing characters (remember the thing about immersion). Also because animal bodies such as humans' are relatively mobile and versatile unlike vehicles. And projectile weapons are extremely rare in nature. And finally, because people die in real life when you kill them, but videogames allow a way to simulate death and killing without actual real-life consequences. And as someone else here pointed out, it's not just killing human(oid) opponents -- a number of games offer the opportunity to smack that Skinner box by making other things respond, usually by flashy explosions.
Also because movement on a mostly 2D playing field is easier to simulate than an airborne dogfight between fighter airplanes with a full six degrees of freedom. (But honestly I find airplane dogfights more fun to play than killing-people shooters.)
6. Why " in the head"? The meme exists probably because it's strongly symbolic of dominance. The head is a small but important target if you're shooting to kill. But why it arose is probably because few games have mechanics that reward shooting to incapacitate but not kill, probably because it's easier to implement and to understand an HP bar, critical weak spots, a killcount, and a simple clean death-and-respawn mechanic, than to deal with incapacitation.
And it's basically so ingrained in the genre nowadays that, unless it's done well, any attempt to reward incapacitation but penalize outright killing would probably get a lot of flak.
NOTE: I'm not actually much of an FPS fan myself. This is me trying to put myself into others' shoes here.
Must have had fun in it, I guess. Same answer to your question then.
These stupid why does x like y questions are really getting worn out at his point.
It WOULD have been a good question if OP had ask what genre of game do you like, and why?