Όλες οι συζητήσεις > Φόρουμ Steam > Off Topic > Λεπτομέρειες θέματος
Anyone not understand the appeal of FPS games?
I'll never understand the popularity they get. Why's shooting people in the head so mainstream?
< >
Εμφάνιση 1-15 από 27 σχόλια
I don't really get it either. Not to say I don't enjoy shooters, but I never understood why they seem to be the "main" genre of video games.

If I were to take a wild guess, I'd say it might have something to do with the general violent nature of humans.
Τελευταία επεξεργασία από Blargo; 30 Οκτ 2017, 0:18
Ill never understand the appeal of having weird cartoon animals as my profile picture, I dont understand why its so common.

This question can be asked about A N Y genre, its silly to question the reasoning behind liking something so broad. When you say FPS I feel like youre closing in a small portion of a larger genre. But hey, thats just me.
Αναρτήθηκε αρχικά από AustrAlien2010:
It's not about the shooting. It's about the immidiate effect your actions have in the game world. Projectiles just have fun mechanics.
I think that apply to most quick paced games.
For FPS the main attraction came from Weapon,Enemies, Storytelling,Environmenr which normally different in each Tittles.
I like the story sometimes but FPS generally is my least enjoyable game, as they seem pretty much all the same.
Well the appeal of FPS games is probably the 2 facts that you can cause massive amounts of destruction to many things, and the sheer thrill of being in an action movie.
But hell it's just my opinion, so take it with a grain of salt.
Τελευταία επεξεργασία από Krav; 30 Οκτ 2017, 1:14
It needs no lifing it really, spending weeks or months getting used to the mouse sensitivity simply for the pointless dopamine response of seeing your name at the top of the most kills or K/D ratio. What a waste of time.
yeah it's a good way to turn off your brain for the night not that i enjoy that but if people do good for them.
Αναρτήθηκε αρχικά από Sashie:
Anyone not understand the appeal of FPS games?

I'll never understand the popularity they get. Why's shooting people in the head so mainstream?
You've sort of talked about four different things here.

1. "first person" - I think the appeal here is to be able to see a game world from a personal perspective, to increase immersion. Not a surprise.

2. "shooter" - Given that bullets in FPSes tend to be hitscan rather than actual bullets with projectile physics, there's obviously a certain satisfaction in being able to play a game where being fast enough to click on something rewards the player with a desired result. And for that matter, some people do like projectile physics too.

3. Now, why "shooter", and not doing something else, well...it's just sort of an obvious thing to simulate with a "click now to do stuff" mechanic; bullets travel really fast compared to the normal pace of human activity as to be almost instantaneous. I guess you could also use it to throw bolts of lightning or something, and I'm pretty sure there are some games like that (maybe Ziggurat for example?). But bullets and guns are probably the most prevalent because they're just...well, realistic, compared to fantastic possibilities.

4. Why the popularity? Probably because some people just like to compete against other people and win. People like to overcome challenges; teach them a skill to do so and give them opportunities to make use of it, and they'll come asking for more. Set them against each other doing this and they'll keep getting better and better at that skill.

5. Why "people"? Probably because the movements are intuitive to understand, both of one's character and of the opposing characters (remember the thing about immersion). Also because animal bodies such as humans' are relatively mobile and versatile unlike vehicles. And projectile weapons are extremely rare in nature. And finally, because people die in real life when you kill them, but videogames allow a way to simulate death and killing without actual real-life consequences. And as someone else here pointed out, it's not just killing human(oid) opponents -- a number of games offer the opportunity to smack that Skinner box by making other things respond, usually by flashy explosions.

Also because movement on a mostly 2D playing field is easier to simulate than an airborne dogfight between fighter airplanes with a full six degrees of freedom. (But honestly I find airplane dogfights more fun to play than killing-people shooters.)

6. Why " in the head"? The meme exists probably because it's strongly symbolic of dominance. The head is a small but important target if you're shooting to kill. But why it arose is probably because few games have mechanics that reward shooting to incapacitate but not kill, probably because it's easier to implement and to understand an HP bar, critical weak spots, a killcount, and a simple clean death-and-respawn mechanic, than to deal with incapacitation.

And it's basically so ingrained in the genre nowadays that, unless it's done well, any attempt to reward incapacitation but penalize outright killing would probably get a lot of flak.

NOTE: I'm not actually much of an FPS fan myself. This is me trying to put myself into others' shoes here.
Τελευταία επεξεργασία από Quint the Alligator Snapper; 30 Οκτ 2017, 1:41
Read, watch videos, learn something, create something. These things are much more rewarding.
Αναρτήθηκε αρχικά από Ugly:
This question can be asked about A N Y genre, its silly to question the reasoning behind liking something so broad.
Would be interesting to ask this question of each of the other genres, honestly. I look forward to the threads. Feel free to let me know about them by posting their links in here.
Τελευταία επεξεργασία από Quint the Alligator Snapper; 30 Οκτ 2017, 1:43
Personally with FPS and some other genres that have story and art, it communicates something and educates even if it's completely fiction. It's a new experience that you can learn something from. Doing the same multiplayer maps in FPS over and over holds little value to me. The only value is personal progress, getting good at it, which may be some challenge, but then what does it offer? Fun, overcoming a challenge, something to do with friends. There are better ways to find that, in my opinion, without shelling out the price of a AAA game every time they decide to reskin the exact same type of game, with new added microtransactions and DLC to milk the players as much as possible.
Αναρτήθηκε αρχικά από Sashie:
I'll never understand the popularity they get. Why's shooting people in the head so mainstream?
It's a game style preference and totally subjective. Why the hell did you spend 1600 hours in an anime boardgame?

Must have had fun in it, I guess. Same answer to your question then.

These stupid why does x like y questions are really getting worn out at his point.
Αναρτήθηκε αρχικά από ⓥenom Ⓢnake 🐍:
These stupid why does x like y questions are really getting worn out at his point.
Well the question is still an interesting one. Like, why do people find that something fun? As opposed to just stopping there and calling it a day.
Αναρτήθηκε αρχικά από Quint, Queen of the Giant Rabbit:
Αναρτήθηκε αρχικά από ⓥenom Ⓢnake 🐍:
These stupid why does x like y questions are really getting worn out at his point.
Well the question is still an interesting one. Like, why do people find that something fun? As opposed to just stopping there and calling it a day.
It's not really interesting unless you are having a 1 to 1 with someone, as the answer is 100% subjective. Personal preference. And the answers always end up in a list of traits they like with the answer being "Because I do", which is the only real answer to the question OP ask.

It WOULD have been a good question if OP had ask what genre of game do you like, and why?

Τελευταία επεξεργασία από Ⓥenom Ⓢnake 🐍; 30 Οκτ 2017, 2:54
< >
Εμφάνιση 1-15 από 27 σχόλια
Ανά σελίδα: 1530 50

Όλες οι συζητήσεις > Φόρουμ Steam > Off Topic > Λεπτομέρειες θέματος
Ημ/νία ανάρτησης: 30 Οκτ 2017, 0:14
Αναρτήσεις: 27