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everything other than actual game play aside for the moment I would say that the game play experience has improved DRAMATICALLY over the past 3 years to the best its ever been in the history of gaming.
Gameplay-wise, no.
Most newer games feels stale now
Some AAA devs have realized that quality beats quantity, but I feel that they still rush things and don't fully embrace creativity, as well as still force overpriced DLC, pre order bonuses and the more recent Loot box garbage in their games.
DOOM 2016 is probably the best and most recent example of a game that steered in a good direction but still fell short a bit (still a good game imo). Single player was more or less as good as it could get, but the multiplayer still showed obvious signs of investors and publishers infuencing the design of the game, by forcing the inclusion of an uninspired multiplayer imitating the COD formula to an extent. Multiplayer was also the only part that they developed DLC for, most likely because the publisher thought this was the selling point of the game. Snap map also isn't as good as it could of been though it did recieve some decent updates.
I think once the gaming community stops begging for sequels, purchasing bad DLC and pre ordering games for exclusive bonuses, we will see game companies start to put the game first instead of money. (although money will probably always come first in the AAA industry).
Gamers don't really reward innovation these days, either. We expect fleshed out, proven concepts, high production values, and we are not very forgiving of problems and quick to downvote. Making games is much more expensive now than it was two or three decades ago, and that does not invite experimentation.
Better or worse games are timeless