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Ehm no, there wasn't much you got to knew about the NPCs in Majoras Mask. It also didn't help that I didn't care for most of them. They where uninterested and boring.
As for Zelda hiding as a Shiek(I believe she was called that). Link showed emotions to wanting to see who the Shiek really was and the whole mysterious part about her was just so much better.
Also as a kid I had suspicion that it was Zelda but had no real proof until she revealed herself.
But basically she was cool and that is a thousand times more interesting than any of the characters in Majoras Mask.
I'm not saying that people don't like it i am questioning that it deserves the title GOAT.
Go back to Reddit.
I'm not from reddit and why do you think that it is the best game ever ?
i got a joke
in america. man goes to moon.
in hyrule. moon goes to man
:P
:D
there is 1 mod arguing about it how cool it is. i dont blame him or anyone else
Oot is just 1 of the best nintendo games behind pokemon ofcourse
Also, as I'm writing this, I want you to understand that I personally loved OOT and have immense respect for the impact it made on the industry in general. I just want to be realistic and point out the flaws that it have in order to reject the claim that it trumps most of the current games.
The story is flawed due to the quest system. The story is as much a cookbook as anything. 'Do this and go here to achieve this.' There's no sense of Link's own input. The game tells you what to care about and directly holds your hands as you go from task to task, instead of challenging your sense of wonder and intuïtion. The puzzles are the only way you're challenged mentally. I get that it's a kids game, but it's nevertheless an extremely simplified story for a game. Would've worked for a movie or a book, but a game should be immersive. OOT was more a tour than anything.
The gameplay is flawed due to the pace. OOT tries to be an open sandbox game, filled with choices to make about item management and approach. However, most of the options are rather useless and dull. The franchise does this more often, but a fair share of items are useless outside of their respective dungeons (think ice arrows, golden scale, hammer, hoover boots, boomerang, etc). It gives you the sense of a big open world, yet locks most areas and requires you to go through appointed areas one at a time at predecided order, disabling you to explore what you actually want to explore. Also, most of the puzzles were basically 'Look around this room you entered to find this metal to hit or this eye to shoot an arrow in.' They were not challenging whatsoever and more of a bother than anything. Aside from that is the combat, but I'll get into that later.
A lot of the mechanical flaws come from the change from 2D Zelda to 3D. A lot of things came from hardware limitations, but also from inability to adjust. A lot of health hazards in the game were ripped from previous games, like moving spikes. You were not able to correctly look at things falling on you from above or hitting you from aside, resulting in possible deaths that shouldn't have occured. Automatic jumping and the likes spawned platforms in the game that did nothing. Remember the Fire Temple? All those platforms and rooms you were running through that did absolutely nothing but attempt to add to the atmosphere. They were poorly executed, making for the mechanics having no actual use in the game. Fighting flying enemies were a pain in the ass because due to the targeting; aiming without Z-targeting was extremely poor and the camera movements outside of Z and overworld were unresponsive and needlessly difficult. Also, the whole 'adult link' and the likes was just the trope of 'Light World/Dark world' that LTTP had, except that it took you forever to actually get it done. There was no originality behind it and made extremely tedious.
As for the combat... whoo boy. Z-targeting. Christ, I understand why they did it, and I'm partly glad they implemented it. It was absolutely impossible to correctly fight enemies without it. In the change from 2d to 3d, the mechanic was necessary. However, lots of change was required with it, which they didn't, and instead kept a lot of the things they had in LTTP. Z-targeting locked your field of view, making you painfully unaware of your surroundings, which in a game like Zelda is the last thing you want. You were forced to focus on your enemy instead of using your surroundings in battle, yet they still kept it necessary to keep your surroundings in check. Lava pits, spikes, cliffs, traps, etc were often scattered around a battleground, which you couldn't dodge due to the camera locking you. Aside from that, the actual fighting is an absolute horror. Most of the enemies are nothing but waiting mechanics. You wait for the enemy to either attack or show its weak spot. You strike during that period. Repeat for the set amount of times until it dies. That's all there was to it. The enemies were completely invulnerable outside of them showing their weakspots. It was incredibly boring and simplified. Thankfully they did the bosses right a lot more (think Iron Knuckle), but most of the enemies around were a chore. I already mentioned flying enemies, like bats, that were also just hellish to fight.
I'm going to cut myself short here, but I think I gave you enough points to discuss. Again, I don't mean to offend anyone who loves this game, and trust me, I do so as well. I'm just pointing out the very real flaws that it has.
Which i don't know about anyone on here, if you have something to criticize, then in my opinion, you may like the game in some capacity.
Because if i generally don't like a game, i just don't play it, and move on to something i do like.
But as i said, that's just me, i won't speak for everyone on here.