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回報翻譯問題
The game you are describing is fairly different that the one I played through. One I very much gave a chance, on two systems, might I add. Up until that point, I had played and completed every Zelda game. It was also the only game on the 64 I never completed, and I was at the last fight. I was off the franchise until Windwaker. After that lovely little gem, I popped the disk they gave me with Ocarina and Mask on it, to give it another go, since I really favored the gamecubes controller. Same reaction.
At it's release, the game was hardly "Revolutionary". The 64 was dated hardware at launch. and while it did have the edge with load speeds which allowed it to hands down demolish the competition in games involving sprites, it's 3d work was atrocious. It was simply the first time the character was in 3d. If you look at similar games from the time, you'll see some pretty serious innovation going on, with better looking and playing games with less horse power. Hell two years before that, Lara Croft was doing everything Link was supposed to, without an analogue stick.
It's quite fine to love the series. It is quite fine to look back on it fondly. I look back quite fondly at several of the games on the 64. But there is no way you are going to convince me that the game was anything but a highly revered pain in my tookus, and certainly doesn't deserve the rep it's got.
-The story is pretty generic, and none of the characters have any real development
-The game is painfully linear for an "open-world" game
-Most of the game is rather empty, especially Hyrule Field (Partly due to limitations)
-The camera is crap, which is partly the controller's fault
-Each dungeon revolves around 1-2 items which will rarely be used again outside of said dungeon (Kind of a flaw with Zelda in general actually)
It's a good game, but it's nowhere near being amazing, or even the best Zelda
His character development consists of "I got a farm and I like horses!" and then Link steals Epona and he becomes sad and somewhat grateful for what he has.
That's it. It's not very much.
Clunky? No, absolutely not. Link controls just fine and the game itself is just not clunky.
How is it a flawed story?
How is the gameplay flawed?
What mechanics are flawed?
What's wrong with combat?
I don't recall ever needing to use the D-Pad on the left side on the N64 controller. It was just the middle grip and the right grip you needed to have your hands on.
So it's really starting to sound like you just wasn't good enough with it.
But bats messing up the camera only happened they they flew right over you so all one did was put some space between each other and then start attacking.
It really wasn't an issue.
Don't recall camera going through some walls but not others.
The fact that you said controls suck just makes me think you claim that controlling Link was bad. He is after all the thing you control the most.
For the story , maybe it was not strong but it was good enough for what the game needed.