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I personally would love to see more realistic ranges, like they do in Operation Flashpoint. Guns are long range weapons. I would like them to feel that way. Especially in regards to shotguns. They are not inaccurate past 10 meters. They are hunting weapons, and are capable of accurate grouping at 75 meters with standard 00, 100 meters with slugs, and even up to 200 with military SABOR shells, which I would assume my generic military dude would have access to.
If it wasn't too widely spread out over a range of reactions I would love to see that. Especially with different enemy types, such as civie baddies are more prone to go down from wounds, were as military trained types are more resilliant, and spec ops actually being hard bastards. Especially if you tossed in some kind of morale system, where you can break some drug cartel goons with a few quick bloody kills, yet highly trained GRU soldiers simply keep coming.
You see something kind of halfway similar in MGS5, yet even where it is done well, it still feels unrealistic.
Again, I am not saying this for every game, just games where it is appropriate. I like games where accuracy and precision matter. I never liked the arcade style run and gun fests, even when they were all that existed. It's why I was so thrilled when Half Life and the SWAT games came out. That isn't to say I didn't like some of them, just probably not ones you played, like PO'ed, Disruptor, and Killing Time, as they had other mechanics going on that kept me interested past the mindless grab ammo, shoot enemy, run around like a kid on crank.