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Fordítási probléma jelentése
I can think of an example: Let's say at an average MMO, all the Asian, NA, and EU combined can only make up 1,300~ish players at peak hours of a day. Does anyone here thinks that's kind of a dead playerbase?
Other MMO's such as TF2 can reach to even over 40,000 people worldwide.
Are you just talking about online multiplayer games like TF2, COD, Rainbow Six: Siege, etc. or are you talking about MMOs like WoW, Star Wars: The Old Republic, The Secret World, etc?
Because what qualifies one as "dead" vs. the other can be very different quantities of players.
Pretty much anything that defines online Multiplayer, wether if it's an MMORPG or just a simple multiplayer game.
It is different criteria, though. An MMO can survive longer on a smaller playerbase than an online multiplayer game. An MMO, especially one with a single player questline on top of group content, needs less players overall to sustain it than an online multiplayer game like TF2. Even something as small as a few hundred on an MMO server can likely still sustain the game, even though most would say it's probably dying if it dropped from a much larger amount. Playerbases in the millions are unheard of in newer MMOs.
It's different with an online multiplayer game since you need a larger playerbase just in general with the way matchmaking and teams are set-up. Especially ones that form themselves around a team deathmatch mechanic.
Saying that MMO's don't require such a high pop, I'm guessing maybe even below 100.