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In your opinion, does mobile gaming count as real gaming?
I see it as a way for developers to exploit people for easy cash. I don't really see, say, Clash of Clans as a gaming experience so much as a money spending ritual. However, I also think that people should play games that they see as fun and pleasing. What do you think?
Editat ultima dată de Ivy; 18 ian. 2017 la 15:08
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Postat inițial de Gaben Groupie:
Postat inițial de Quint the House Gecko:
Thing is, what if someone wants to play something on their work laptop, or want something to help pass the time on their hour-long commute on a train, or something?

Besides, complexity and gameplay depth are quite uncorrelated with technical requirements -- consider all the intricately designed strategy games and RPGs on Win98, DOS, Game Boy, etc..

Graphical fidelity, that does require a powerful computer, but it's pretty much the only thing that does. I guess you could have something that simulated physics in great detail, alternatively. Meanwhile, graphics, videos, and music also require storage space.

You are missing my point and making one for my side. They play the laptop on the train because they can''t bring the gaming rig. It is not like they wouldn't want to game on something better if they could. It is just "make do" gaming on the go.

When I commented better I meant everything better. Time plays memory tricks and very few old games hold up today and withstand the test of time. Them nostalgia goggles pretty powerful things hey?

I have seen since Pong thousands upon thousands of games consigned to irrelevancy, Then I got a decent smart phone and it was like all that irrelevancy came back in one big jolt. I felt like I was in major fricken time warp try them mobile games and it was a surreal moment for sure.

To me mobile style gaming produces a high degree of nostalgia and I don't do nostalgia that much.
I dunno about you but I don't play what I play out of nostalgia -- that would imply that I left things like sprite-based graphics at some point only to return to them later. I've been playing these same sorts of games pretty much continuously since the 90s, and I actually discovered many well-regarded classic games only in the 00s. Additionally, I'm actually not that big a fan of things stuffed full of gratuitous references to other game series.

As for whether things "stand the test of time", well, that's a pretty subjective measure. Though I can remark that, just for 2D platformers, those that use pixel-art sprites do tend to lend themselves to more precise controls, compared to those that use polygon art in 2.5D. And as for playerbases...do note that Nethack, with its famous ASCII-based GUI, still has a very active player community (and even occasionally active devteam).

As for the difference between "on the go" gaming and "gaming rig" gaming -- it's not just that they're playing something on a lower tech machine. The games themselves are different, because the things that the players want to spend that time on are different. Just like how someone might want to play an Elder Scrolls game for an immersive open-world experience but they're not always in the mood for that so they might turn to Disgaea later just for something they can mindlessly grind because that fits their mood at that other time.

And you may say that there's just a ton of people these days with nostalgia goggles buying up games that look/sound/play retro, which is true. But if you're also saying that these games don't provide the same depth of experience...well, I'd disagree on that. Nostalgia may be a passing fad but this seems to be quite enduring, with people making new developments in old genres and display formats. (And this is before I account for the fact that the experience that different people want at different times is different...) Meanwhile those older games still offer people lots of interesting experiences, so they're clearly not "dead" either. Even if they're not playing something for the first time, there are modding/hacking scenes as well as speedrunners and TASers.

Now, granted, there's also the fact that many mobile games today are certainly not the same sorts of games as the well-regarded games of yesteryear. Candy Crush and Farmville and Bejeweled are quite different from Contra, Chrono Trigger, and Castlevania. They tend to be simpler, more straightforward, and designed with short bursts of play in mind. So in a way you're seeing a rise in puzzle games and minigames, with mobile gaming. Though clearly there are larger-scale games on mobile devices...just as there were both kinds of games on, say, the Game Boy. This isn't a result of the hardware, either -- some of these games have pretty complex animations that wouldn't be easily reproducible on an SNES for example. Rather, this is a result of the kinds of gameplay demanded by customers' situations. You can easily pick up and put down something like this, very much unlike how you're pretty much stuck in an intense multiplayer firefight where you are constantly thinking about strategically supporting your teammates and communicating frequently.

Sorry this turned out to be a longer reply than I expected.

TL;DR mobile gaming is the way it is not because of its hardware, but because of the sorts of playstyles people want. Meanwhile, "retro" games are getting lots of interesting developments, without having to resort to high-end graphical capabilities.
Postat inițial de Quint the House Gecko:
Postat inițial de Gaben Groupie:

You are missing my point and making one for my side. They play the laptop on the train because they can''t bring the gaming rig. It is not like they wouldn't want to game on something better if they could. It is just "make do" gaming on the go.

When I commented better I meant everything better. Time plays memory tricks and very few old games hold up today and withstand the test of time. Them nostalgia goggles pretty powerful things hey?

I have seen since Pong thousands upon thousands of games consigned to irrelevancy, Then I got a decent smart phone and it was like all that irrelevancy came back in one big jolt. I felt like I was in major fricken time warp try them mobile games and it was a surreal moment for sure.

To me mobile style gaming produces a high degree of nostalgia and I don't do nostalgia that much.
I dunno about you but I don't play what I play out of nostalgia -- that would imply that I left things like sprite-based graphics at some point only to return to them later. I've been playing these same sorts of games pretty much continuously since the 90s, and I actually discovered many well-regarded classic games only in the 00s. Additionally, I'm actually not that big a fan of things stuffed full of gratuitous references to other game series.

As for whether things "stand the test of time", well, that's a pretty subjective measure. Though I can remark that, just for 2D platformers, those that use pixel-art sprites do tend to lend themselves to more precise controls, compared to those that use polygon art in 2.5D. And as for playerbases...do note that Nethack, with its famous ASCII-based GUI, still has a very active player community (and even occasionally active devteam).

As for the difference between "on the go" gaming and "gaming rig" gaming -- it's not just that they're playing something on a lower tech machine. The games themselves are different, because the things that the players want to spend that time on are different. Just like how someone might want to play an Elder Scrolls game for an immersive open-world experience but they're not always in the mood for that so they might turn to Disgaea later just for something they can mindlessly grind because that fits their mood at that other time.

And you may say that there's just a ton of people these days with nostalgia goggles buying up games that look/sound/play retro, which is true. But if you're also saying that these games don't provide the same depth of experience...well, I'd disagree on that. Nostalgia may be a passing fad but this seems to be quite enduring, with people making new developments in old genres and display formats. (And this is before I account for the fact that the experience that different people want at different times is different...) Meanwhile those older games still offer people lots of interesting experiences, so they're clearly not "dead" either. Even if they're not playing something for the first time, there are modding/hacking scenes as well as speedrunners and TASers.

Now, granted, there's also the fact that many mobile games today are certainly not the same sorts of games as the well-regarded games of yesteryear. Candy Crush and Farmville and Bejeweled are quite different from Contra, Chrono Trigger, and Castlevania. They tend to be simpler, more straightforward, and designed with short bursts of play in mind. So in a way you're seeing a rise in puzzle games and minigames, with mobile gaming. Though clearly there are larger-scale games on mobile devices...just as there were both kinds of games on, say, the Game Boy. This isn't a result of the hardware, either -- some of these games have pretty complex animations that wouldn't be easily reproducible on an SNES for example. Rather, this is a result of the kinds of gameplay demanded by customers' situations. You can easily pick up and put down something like this, very much unlike how you're pretty much stuck in an intense multiplayer firefight where you are constantly thinking about strategically supporting your teammates and communicating frequently.

Sorry this turned out to be a longer reply than I expected.

TL;DR mobile gaming is the way it is not because of its hardware, but because of the sorts of playstyles people want. Meanwhile, "retro" games are getting lots of interesting developments, without having to resort to high-end graphical capabilities.

I just read the TD/LR: I might read the other lot on the smart phone when I take a crapper break with time to spare, who knows?

Mobile is just like old crap I have seem before like back in the day. If anything mobile gaming is basically hipster gaming in a sense. The new kids on the block just don't know that though. I read the reviews on mobile games with 5/5 GG. Yeah like maybe decades ago, oh well.
Postat inițial de Gaben Groupie:
I just read the TD/LR: I might read the other lot on the smart phone when I take a crapper break with time to spare, who knows?
Heh. :P

Postat inițial de Gaben Groupie:
Mobile is just like old crap I have seem before like back in the day. If anything mobile gaming is basically hipster gaming in a sense. The new kids on the block just don't know that though. I read the reviews on mobile games with 5/5 GG. Yeah like maybe decades ago, oh well.
I think "hipster" types are more likely to go with retro gaming than mobile gaming.

Not sure what 5/5 GG is.
Postat inițial de Quint the House Gecko:
Postat inițial de Gaben Groupie:
I just read the TD/LR: I might read the other lot on the smart phone when I take a crapper break with time to spare, who knows?
Heh. :P

Postat inițial de Gaben Groupie:
Mobile is just like old crap I have seem before like back in the day. If anything mobile gaming is basically hipster gaming in a sense. The new kids on the block just don't know that though. I read the reviews on mobile games with 5/5 GG. Yeah like maybe decades ago, oh well.
I think "hipster" types are more likely to go with retro gaming than mobile gaming.

Not sure what 5/5 GG is.

Mobile rate game 5 out of 5 stars and GG is short for good game.

When I mean hipster I mean the style of games not they are old retro ones. Kind of like the weeaboo phenomena is not authentically Japanese. These mobile style of games might all be new to the young ones, but they are just hipster type clones of old games back in the day to me.
stentor 18 ian. 2017 la 21:41 
no
i would rather see retro classics on mobile than this blatant money making crap of micro transactions built into gates in games that stop progression to snail pace unless you give them money, gaming history is art and has a purity about it, it was all about the games not making money in most cases, i will not stand by and watch something that has meant so much to me and others become just another profit expanding commodity, with dodgy developers employing scum from the gambling industry to ruin what this was all about in the first place, fight for the concept of art, free the games. you may duel me if you wish but i will slay you with my sword of +5 against corporate constructs.
Postat inițial de Gaben Groupie:
Postat inițial de Quint the House Gecko:
Heh. :P


I think "hipster" types are more likely to go with retro gaming than mobile gaming.

Not sure what 5/5 GG is.

Mobile rate game 5 out of 5 stars and GG is short for good game.

When I mean hipster I mean the style of games not they are old retro ones. Kind of like the weeaboo phenomena is not authentically Japanese. These mobile style of games might all be new to the young ones, but they are just hipster type clones of old games back in the day to me.
Ah, I just haven't seen people use that abbreviation as a rating before, as opposed to something to say at the end of a multiplayer match.

I think that "non-authenticness" can go either way, honestly. Like that "weeaboo phenomenon", sometimes it just comes out as an embarrassing self-mockery of anime tropes, while other times people can make and have made really great stuff with elegant art and strong storytelling. Same goes with the recent trend of retro revival -- some works feel cheesy as all hell, but others stand quite well on their own merits (with smooth gameplay, cohesive visual aesthetics, good dramatic/thematic pacing, and so on).

The rise in minigames, though, that's relatively new. There were certainly some of these games on other systems -- e.g. implementations of various card and other table games, for example, as well as classics like Tetris and Dr. Mario -- but the way people play games on smartphones (as well as short/low-commitment games on computers) seems to have led to an explosion in demand for these sorts of things. Clicker/incremental games are a relatively recent innovation (ugh, I feel dirty using that word to describe them) that fits this sort of playstyle.
Postat inițial de Quint the House Gecko:
Postat inițial de Gaben Groupie:

Mobile rate game 5 out of 5 stars and GG is short for good game.

When I mean hipster I mean the style of games not they are old retro ones. Kind of like the weeaboo phenomena is not authentically Japanese. These mobile style of games might all be new to the young ones, but they are just hipster type clones of old games back in the day to me.
Ah, I just haven't seen people use that abbreviation as a rating before, as opposed to something to say at the end of a multiplayer match.

I think that "non-authenticness" can go either way, honestly. Like that "weeaboo phenomenon", sometimes it just comes out as an embarrassing self-mockery of anime tropes, while other times people can make and have made really great stuff with elegant art and strong storytelling. Same goes with the recent trend of retro revival -- some works feel cheesy as all hell, but others stand quite well on their own merits (with smooth gameplay, cohesive visual aesthetics, good dramatic/thematic pacing, and so on).

The rise in minigames, though, that's relatively new. There were certainly some of these games on other systems -- e.g. implementations of various card and other table games, for example, as well as classics like Tetris and Dr. Mario -- but the way people play games on smartphones (as well as short/low-commitment games on computers) seems to have led to an explosion in demand for these sorts of things. Clicker/incremental games are a relatively recent innovation (ugh, I feel dirty using that word to describe them) that fits this sort of playstyle.

Yes people are playing Tetris for the first time like it was hot stuff. Yes it was hot stuff decades ago. It like when people show me a game on facebook and mobile. I am like yeah I did that decades ago. It's all like ancient history to me lol.
Postat inițial de Gaben Groupie:
Postat inițial de Quint the House Gecko:
Ah, I just haven't seen people use that abbreviation as a rating before, as opposed to something to say at the end of a multiplayer match.

I think that "non-authenticness" can go either way, honestly. Like that "weeaboo phenomenon", sometimes it just comes out as an embarrassing self-mockery of anime tropes, while other times people can make and have made really great stuff with elegant art and strong storytelling. Same goes with the recent trend of retro revival -- some works feel cheesy as all hell, but others stand quite well on their own merits (with smooth gameplay, cohesive visual aesthetics, good dramatic/thematic pacing, and so on).

The rise in minigames, though, that's relatively new. There were certainly some of these games on other systems -- e.g. implementations of various card and other table games, for example, as well as classics like Tetris and Dr. Mario -- but the way people play games on smartphones (as well as short/low-commitment games on computers) seems to have led to an explosion in demand for these sorts of things. Clicker/incremental games are a relatively recent innovation (ugh, I feel dirty using that word to describe them) that fits this sort of playstyle.

Yes people are playing Tetris for the first time like it was hot stuff. Yes it was hot stuff decades ago. It like when people show me a game on facebook and mobile. I am like yeah I did that decades ago. It's all like ancient history to me lol.
Well, better late than never I guess.
Postat inițial de Quint the House Gecko:
Postat inițial de Gaben Groupie:

Yes people are playing Tetris for the first time like it was hot stuff. Yes it was hot stuff decades ago. It like when people show me a game on facebook and mobile. I am like yeah I did that decades ago. It's all like ancient history to me lol.
Well, better late than never I guess.

Yes why deny the youth of today a history lesson. Even if it is in gaming and they don't even realise it, oh well.
Playing Candyland all day .. You're a gamer. I don't really care much for the whole "real gamers" , "real rpgs", "true fps", etc
Postat inițial de Vince:
Playing Candyland all day .. You're a gamer. I don't really care much for the whole "real gamers" , "real rpgs", "true fps", etc
Yeah I got a bunch of chieves in Bejeweled on DS a while back.

I don't care if that makes me look silly. I've already done sillier. I've perfected the art of H enter H enter H enter H enter H enter H enter to get absurdly high scores in Solitaire, for cryin' out loud.
Naedmi 18 ian. 2017 la 22:33 
I have a tablet dedicated to mobile gaming. Definately not as good as the games that I've played on PC and Consoles. They have Bards Tale and both SWTOR games on mobile though. That's neat.

They also have a completely stripped down version of Minecraft, don't know why someone would want to own that ♥♥♥♥ when they could easily get the full version on PC.
Editat ultima dată de Naedmi; 18 ian. 2017 la 22:40
Meanwhile the folks over at the 100% Orange Juice have been begging for a mobile version of the game for...at least a year now I think.

It's a game whose particular interface doesn't work well for same-screen local multiplayer, because each player holds a hand of cards, but does work well for tablets and perhaps perfectly well for the Switch actually.
Editat ultima dată de Quint the Alligator Snapper; 18 ian. 2017 la 22:35
I play words with friends quite often. There are some hardcore gamers still playing that one.
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