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When crafting it used a system of component crafting, so you had to craft multiple components before crafting the item. Some item recipes required effort to acquire. Follow some kind of quest chain or find the recipes in a special place. There were ways to boost your crafting efficacy, with clothing item that boosts your stats, and rare addons of different strength that you could fit into your crafting outfit to boost. You had to be really committed to be the best. When you were, you had the crafting outfit, the best resources, the best crafting tools, then you crafted a weapon which depending on the skill, and quality of resources, you could create the best possible weapon or amor in the game. Items also had the makers name on them, so the best Armorsmith or Weaponsmith would become famous on the server. If you wanted to craft Stormtrooper armor, you had to join the Empire, same for Rebel armor, you had to join them to make those armors.
I think people underestimate the importance of this kind of complexity in games, except for people who played these games, because it is one of the things many people say was the best thing about it that hasn't really been recognized by most/all games that followed.
my bad I just assumed you where part of the 'oh games are so bad these days' crowd.
I have gotten into long debates over why I feel story telling is better when its not in a game and I dont have the time to do it again so I will just have to let it go.
I will say though, if you like Breaking Bad have you see Better Call Saul? I personally think its a better show
guys! you really really really really need to look into the feature list in detail of games like Life is Feudal and even Wurm. games with increable depth do exist now, SWG is no longer the expample
SecuROM is ♥♥♥♥, that's true. However, EA did release a de-authorization tool. It might help you out here, and if not, EA Support is some of the best I've ever seen.
Exactly. The quality control in gaming is far better than its ever been. People say well look at Call of Duty or whatever, but goodness that series is gold compared to some of the games that I've played in the past that are entirely frustrating and borderlines unplayable. Games like D Tracey, The Simpsons Bart games, Conan The Barbarian, Fester's Quest, and Back to the Future on NES, yes AVGN reviewed them and he was spot on with how bad that they are. Movie based games back then were atrocious and many games like The Crow City of Angels were flat out broken.
The NES had over 700 games and almost the entire collection was garbage with only a good amount being good in quality or having any redeeming factors.
I take a different view.
In my view from what I have seen with nearly seen with nearly zero exceptions is that the top tier indie titles (like Ark etc) are way far and light years better than pretty much ALL AAA titles...ever.
I want to paint that in your mind that I see the gap as HUGE and it appears they do it on a very small budget. The first time I saw it happen I thought it was just an oddity but now it happens so often there has to be a common thread and I think its a few things
1. Large companies tend to loose focus and get bogged down in tradition and red tape. Small firms are far more agile.
2. The cost of entry into high end development for the tools is pretty much now zero dollars. This changes the landscape from say 10 top tier developer to literally 10s of thousands of them.
3. money interests in the game companies themselves make decisions without understanding games or really caring about them. indies are typically run by people who play and understand games and innovation.
So the 'quality control' on the indie side is basically 'the crowd' quality by floating to the top by shear volume of numbers. Like tons of water diluting the bad out.
Even then triple AAA games and movie based games are far better than they used to be and thus quality control is there. Yes Call of Duty, Assassin's Creed, Battlefield, and other games have become boring to me, yet there is quality control in them. Movie based games still are lacking but they represent what they are supposed to at least and some can be a fun time waster on a weekend. Terminator Salvation is by no means a good game and it shouldn't have ever been release for $60 in its current state, but the game represents what it is supposed to and its not broken. It's a good movie based game is all I can say about it lol. Back in the day Total Recall and Predator had very little bearing to what they were supposed to be and they were just awful. Arnold wearing Pink in Predator ? Fighting little people in Total Recall ? Why is my character in the Crow City of Angels slow moving, he can die from bullets, and the camera is all over the place ? Why does Marty have a Black vest on with Black hair and he's collecting clocks and throwing bowling balls at people that are trying to kill him ?
I will have to take your word for it.
that said its rather ironic.
AAA increase 'quality control efforts'
indies DEcrease 'quality control efforts considerable' and yet indies get dramatically improved for doing so.
lol
I wouldn't worry about it OP. Everyone burns out on video-gaming at some point; might be helpful to take an extended break from it as a whole and do something else instead for a while.
EA is a double-edged sword really; some devs just take advantage of the system, while others like you said, are just trying to make a name for themselves. I would avoid EA games unless you've done some in-depth research before-hand.
I don't make asumptions of peoples' age here. But with that said, it sounds like you're burnt out on gaming. Just to reiterate: take a break from gaming for a few months, then come back. If you still feel the same about games after said break, well, maybe it's time for a new hobby.
I haven't said anything about Indie games or about them decreasing. I have no interest in that genre as I've played a few and hated them, even ones that were highly loved. I'm saying that overall Triple AAA games are better than they were back in the day. Back then games were broken or they had little to do with what they were supposed to represent. I'm not saying EA, Activision, or Ubisoft are good at all. In fact they have ruined many gaming franchises over the years, that's not to say that the games themselves are bad or broken.
Two years ago I was burnt out with gaming, I took a year off and did other hobbies. I came back refreshed and I play a few franchises here and there that I like instead of playing like I used to and was overwhelmed. I play Rockband for my music gaming moments, story based games, the Dead Rising series, RPGS, and Left 4 Dead 2.
It isn't the companies fault that gaming is the way it is. It's our fault as consumers.
what I am saying is that at least for indies NOT having quality control has INCREASED quality.
regarding increased quality in AAA titles I very frankly dont see it, but it could be simply because I dont like to play games that hold my hand, have me do the same thing I did in the last 20 games of the same title, look the same, view in 3rd person, restrict where I can go, not allow me to craft ♥♥♥♥, cant build anything, seasons dont matter, and shove a 20 min cut scene in my face while i am trying to play a game.
So maybe I just like different kinda games
Then you have Indie Games, which are all over the ♥♥♥♥♥♥♥♥ shop.
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