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2. Masochists (purposely playing bad games)
2-Graphic Snobs: Judges a game by how photorealistic a game looks like.
3-Hoarder: Purchases games (usually on sale) but rarely plays them.
4-Story Driven: Judges games purely based on their storylines rather than gameplay.
5-Gameplay Driven: Opposite of 4.
6-Old School: Prioritizes old games instead of new ones. In some cases they're biased.
7-Company Bias: Only buys games made from one company.
8-Indie Bias: Only purchases Indie games. Even if a Triple-A game checks all of the subjects' desires, they'll refuse to purchase the game just because it's Triple-A.
9-VR Enthusiasts: Tend to prioritize games with VR capabilities.
10-Modders: Tend to buy games just to mod them (either making mods or just install them).
11-Realism Snobs: Judges games purely by how "realistic" they are.
12-Masochists: Deliberately make the game harder just for the sake of it. Like playing Mario 64 with a Guitar Hero guitar.
Okay, those are more than 10. And most of them are negative.
Oh well.
Funny thing is that it turns out that real people are actually a lot more complicated than just one stereotype and often have multiple of these "traits". Not to mention that these "traits" are mainly just "what kinds of games do you play" or "how do you play games", without really addressing why people do what they do.
There's a number of classification schemes out there. Here's a somewhat better one with regards to "what players want", made by the people behind Magic the Gathering:
Category set 1:
* Timmy - the high-impact player. Enjoys being able to make a splash in the game.
* Johnny - the combo player. Enjoys finding creative ways to do things.
* Spike - the competitive player. Enjoys the game for the purpose of the competitive metagame.
Category set 2:
* Melvin - the mechanicist. Cares more about the mechanics of the game.
* Vorthos - the lore-reader. Cares more about the flavortext and story elements.
These don't all work exactly like this for games other than MtG, but you get the idea.
"games as permanent things" vs. "games as temporary things"
Another way of putting this distinction: When you buy a game, do you expect it to entertain you now, for just a while, or do you expect it to be, say, a thing whose presence in your life extends beyond the time at which you're "done" with it? If you consider games to be "art", you probably fall in the first category. On the other hand, if you consider games to be basically interchangeable, and basically just ways to help pass the time when you're bored, you're probably in the second category. So-called "casual" gamers are usually in the second category, but it also includes a lot of gamers who spend a lot more time on their games.
This is a pretty important distinction when it comes to purchasing habits, actually. A person in the first category is probably going to be less satisfied with a subscription-based service than a person in the second category. That's because the person in the first category cares to play specific games and treasures them for being what they are, while the second person wants something that will satisfyingly spend their time but care less about exactly what it is.
Another way of seeing this is whether (or how much you lean either way, regarding) you see games as products, or gaming as a service.
* non-immersive: this player just wants something to pass the time. It doesn't have to be "simple" -- it can have a lot of depth. But the key thing is that they're not really going to go out of their way to think about it.
* mechanics-immersive: this player wants a more cognitive experience, involving devising strategies for doing things. Often starts using a lot of jargon to describe features in a game. Speedrunners are here, as well as basically anyone who argues about the metagame in a multiplayer thing.
* flavor-immersive: this player wants to be absorbed into the game world, and given the experience of a journey through that world and its story. The mechanics don't need to be as complex, and if they are too complex they may even be a drawback for some gamers. Probably more likely to play single-player games.
Another categorization: the relationship between socializing and gaming.
* gaming to socialize - this player primarily chooses their games and even their playstyle because of what their friends play, because to them, the point of gaming is to be able to do things with friends. They may be more interested in a game if it gives co-op, PvP, or other multiplayer opportunities. (Note that a subset of this group is griefers/trolls -- they're still gaming in order to accomplish a desire for a social interaction, even if it's an interaction that makes them out to be jerks.)
* gaming for one's own pleasure - this player primarily chooses their games based on their own preferences, and even though those preferences may be influenced by their friends, it's still their own choice in the end. Almost certainly plays a good number of single-player games; may be more prone to looking for obscure games, too. But the key is that, as far as gaming goes, they put themselves first.
Interesting definition. But isn't 'dedicated' a bit more softer and a bit easier to define? Hardcore sounds like someone to atleast try and play games anywhere and all The time when they want, even in the hospital. Dedicated is more like a high interest for gaming in general (The culture, developers, investigate games deeper, possibly made some money out of it, etc.). Hardcore or dedicated is both fine. Just add a bit more depth on those because I don't know If you turn a hardcore gamer only from building your own PC. You're fine to define it however but I just think hardcore or dedicated is someone or something that spends alot of time investigating a game or just repeats a competetive process Within multiple games for enough hours to get high in leaderboards/high on knowledge :)))