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I meant "4" ... Derp....
The game "Destroy All Humans" did something really stupid with inverted control option; It worked for the gun/camera, but when you tried to use the telepathy power(a major game mechanic), it was always in standard, with no option to change it. That means you would have inverted to aim at your taget, then when you activated the power, it switched back to standard.
Also, refers to it as perverted, not inverted because he uses standard. When we were kids he'd get mad because I always changed it in games we shared.
I mean when you move mouse forward you start facing downwards instead of up.
That's because they are automatically inverted, and that makes sense.
If I can't invert that Y axis, I can't play the game, and it's an immediate uninstall.
It makes sense. What do you do on a bike to do a wheelie? Pull back. To go up in an airplane? Pull back.
I can't make it work any other way. You can picture a mannequin with a stick on it's head to control it's Y-axis. My mannequin has the stick poking out the back of the head. Pull down on that stick, the head looks up. I don't know why, but that doesn't work for the X-axis. That stick on my mannequin pokes out the front of the mannequin's face. Push right, look right. Push left, look left.
I've played PS2 games where the mannequin-stick for BOTH axes was locked to either out the back or out the front, and that doesn't work for me either. My brain can't make it work. I think one of them was a Spyro the Dragon series game. You could invert controls but it would invert both Y and X together, all or nothing.
I never got to play Test Drive Unlimited 2. No Y-axis invert in the menus for camera look. Why would a game company not put that in the options?