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翻訳の問題を報告
I have seen a million different studies on it and they all say different
yea.
Pretty sure it was a quote from Ubisoft execude during assasins creed 4 or something like that?
I think this whole FPS argument that's been going on for the last few years is stupid, honestly. When did how often the screen refreshes become more important than graphics?
Must been a pretty bad study.
The human eye can detect a difference up to 200 FPS.
https://frames-per-second.appspot.com
Check there. As I do not believe your eyes are lagging as eyes see in constant motion and not Frames per second.
A better refresh rate generate better gameplay feel because it's much more smoother and more realistic. Also the industry at the moment seems to not care about FPS all that much and focus only on graphics. Then they make claims like "It's more cinematic" to try to get away with it.
I wish they'd just be honest and say that lower frame rates mean higher graphics before the FPS starts to tank on its own.
At the end of the day, I would be all for 6,000FPS if I didn't have to make my game look like PSOne Hagrid to achieve that.
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Studies (particualrly recently at MIT) have shoen that with an amount of dedicated spefici training, when a focussed individiual concentrates on a small region and for a specific context, the ability to detect changes in as low as 12 millisecond intervals can be recorded. HOWEVER this is NOT indicative of any consistency and certainly not for extended periods.
However, at the same time, a health young standard human eye can perceive and detect drops below 48 FPS and even noticable changes even up to 120 FPS. Why?
Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
It's the flickering effect which annoys the human eye, as the frame flips to the next. Mostly it's ignored by the human brain, cats and dogs for example would notice it more. Depending on how smooth the edges of the animation is, the human brain will still register the previous few frames with the one it sees, calculating differences and ignoring slight variations. This is why monitors now all come with backlights, it greatly reduces this flickering effect.
You'll find that movies and console games can run lower 24FPS and get away without being noticed, because of the distance and edge blur. However, a PC has much higher quality and is closer range, therefore the brain can pick out the edge change a lot more. It entirely depends on what animation you are viewing and what device your viewing it on. For a standard PC, it's ideal to keep it at least above 48FPS at all times, for younger eyes not to be so distracted by the changes.
FPS changes and varies, so 30 FPS won't be continuous (rather it's a rise and lower (for example: 24 to 48 FPS). It's thoses changes which are even more distracting at lower FPS levels. When getting up to 120FPS+, it becomes much less noticed.
You eye also adjusts and learns to accept what it sees. If you need glasses, but don't wear them for years, the eye will consider what it sees as normal... until you see better with glasses, then when you remove the glasses vision suddenly appears a lot more blurry. The same factor applies to monitors. People running at 60Hz, will be happy, till they see a 120Hz/144Hz monitor to compare it against. The brain will then register the 60Hz as lower quality, than what it first determined it to be at.
Short answer: You don't see in FPS and there's no frames to flicker or edge jumps from movement, so it can't be worst.