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yeah the Unity of the past few years is very different from common assumptions
Unity is slower becuase it takes a more passive approach, assets are not pre processed as much and your code is read jitted at run time resulting in much slower speeds then you would get in unreal engine. This brings convience to the developer becuase build times are much less and testing is way easier. The games speed will suffer forcing the devs to use simpler graphics so that a wide range of players can play it.
I would like to see some hard data on that performance difference, if I ever get time to.
Reason is I have always been curious about C# vs C++ as a game development platform.
And source engine
Skyrim 2 might use it
we all hope and dream