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报告翻译问题
Also, why is the OP so convinced that his/her mindset is correct that he/she refuses to change it?
Quality mobile games do exist that also have fair buisness models. It's been a while since I've played a mobile game but I do remember some good ones.
Kingdom rush
Downwell
Infinity blade
HItman GO
Bloons td5
Terraria (Im aware that it was on PC first)
Some of these were good enough to be ported and sold on PC and recieve good reception.
/s
All of the above
Because, gaming is my life and I feel that mobile gaming is ruining true gaming
You sir have a lot to learn
We don't live in the 1800's anymore, video games are the future. This "outside" you speak of is stupid. Why did you even install steam if you say stuff like that?
Yes my good sir, you have a point. But the thing is, mobile devices have
1) Terrible Graphics
2)Horrible Controls
3)Ads ads ads
Therefore, I find video games almost unplayable on mobile devices. I play Terraria on Xbox and 3DS (I want to get it for PC), and I have checked out the mobile port, and I find it almost unplayable. And I'm pretty sure the term "gamer" has been changed a bit recently.
>Terrible Graphics
Depends on the game. Although the hardware of mobile devices is severely limited, some games do have some very impressive graphics, considering the hardware. Asphalt 8: Airborne, and Modern Combat 5 are a couple of examples of mobile games with impressive graphics for the hardware. The games look better on PC, but that's simply due to the better hardware that most computers have. (Unless your standards on what qualifies a game's graphics to be "good" are ridiculously high.)
>Horrible Controls
If you're trying to play a first-person shooter on a tablet without using a gyroscope feature, then yes. However, some games can do have responsive controls. I've played a couple racing games that actually have some solid controls, like Asphalt 8 (Again), or Real Racing 3 (Thanks to gyroscope controls). And, if I remember correctly, there's a few Diablo-esque games, that play pretty well. Moreover, I'm pretty sure that there are controllers that you can get for your mobile devices now, so that could help massively. Again, it depends on the game, and how the controls are designed.
>Ads ads ads
If you're playing the free version of a game, sure. However, If you paid for a game, and you're still getting bombarded by ads, then that game is ♥♥♥♥.
I do agree that the mobile version of Terraria is ♥♥♥♥, and has awful controls. Hell, even Minecraft Pocket Edition has better controls than Terraria's mobile "port".
Maybe I'm just denser then rock but, if I'm a gamer or not, it doesn't change what I enjoy in any way as the name I might call myself doesn't factor in in anything which I enjoy.
Most likely you're just noticing that your favorite way of engaging with your hobby isn't the only way that people do it. But honestly, it's nothing to worry about -- more typical forms of videogame playing are exactly disappearing; if anything they're growing.
If this comment is to be taken seriously...well, you seem like you have a lot to learn too.
They've got bigger screens than a good number of handheld systems, and more processing power than a good number of consoles. Maybe not the consoles that you can buy new today, but...limiting oneself to that perspective neglects some three decades of gaming history, which has produced a number of very beloved works on even 8-bit and 16-bit systems that are still held in high regard today.
Anyway, mobile devices have graphical capability that's basically equivalent to a very low-end laptop of today. And that's still pretty damn powerful when you look at the whole picture.
Whether any given control scheme works for someting really depends on the game, and to some extent the player's preferences. I can think of at least one game that's PC-only but would really fit well with a touchscreen (100% Orange Juice).
(Also FYI I play 2D platformers on keyboard. No gamepad.)
Yeah, that's a problem, but only when you choose free or freemium stuff.
Besides, it's not like Steam doesn't bombard people with ads!
The main constraint on mobile devices, in my opinion, is lack of keyboard and/or mouse. As a result I'm basically limited to playing things that don't require that much in the way of real-time inputs, so that means, of game genres that currently exist, I can play turn-based RPGs, as well as table games and puzzle games, on them.
However, touchscreen controls aren't only capable of this. Touchscreen controls are also used to do swipe motions other stuff that involves drawing and/or pointing to things on the screen -- a concept that's actually been largely unexplored by big-name games because they're sort of stuck in a rut of using a traditional gamepad for controls. The Wii, Wii U, and some other systems have started experimenting with this, though. But for now there are relatively few games that use these features in the so-called "mainstream" of gaming.
I think OP is just feeling a sort of resentment against how mobile gaming isn't what he thinks of gaming but it's getting popular, so it seems like his way of enjoying games is getting less popular.
I think OP is just feeling a sort of resentment against how mobile gaming isn't what he thinks of gaming but it's getting popular, so it seems like his way of enjoying games is getting less popular. [/quote]
Wow, never looked at it that way. Yeah, I guess you could say that. Whenever I think about the future of gaming, I see everything VR compaitable, and soon something like a NerveGear would be made (search it up if you don't watch anime). But then, when I look around me and do research, it seems that the future of gaming rests in mobile devices hands, due to almost everyone having one. Therefore, it angers me. There are many other reasons for me thinking that mobile isn't true gaming, but I can't explain it correctly without making me sound dumb, therefore I will not explain it.
That's called casual gaming. When I say true gaming I mean hardcore gaming.