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Relatar um problema com a tradução
think a general guide line is atleast 60 fps and no stutter XD
More modern games don't have this issue, and normally have features like vsync to help future proof the games. For example, if you played Doom (2016) 20 - 30 years from now you may have to turn vsync on to prevent possible issues that could come up with the speeds of future video cards, and processors.
Depends on the game but usually uncapped.
Back when gaming kicked off on PC and big titans showed up. FPS was never really capped. Hell in Starcraft there is a max FPS limit of 300 but it's on 150 or so by default.
FPS caps showed up when Developers just made games for consoles and consoles are also the one reason we got a 30 FPS cap.
This has nothing to do with game development not catching up. It's them not caring.