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Fordítási probléma jelentése
A) When speaking in terms of CPU performance and GPU features, you can't go wrong with Intel (CPU)/Nvidia (GPU) regardless of the tier. Considering VALVe hasn't released the Ram/SSHD manufacturers it's difficult to judge but, I'm guessing they're going with Kingston/Ram, Seagate/SSHD and either Coolermaster or Capstone power supply for a lower target retail price overall.
Question #2: What do you think the final retail price of the Steam Machines will be?
To further incentivize each models consumer value and justify it's price point, I believe VALVe will offer the following respective "Packages".
Steam Machine (#1: Uber): $899.99
2 Steam controllers and over $200.00 in software or marketplace items of the consumers choice (Steam funds).
Steam Machine (#2 Highest-Ultra): $599.99
1 Steam controller and $100.00 in select software.
Steam Machine (#3 Medium-High): $399.99
1 Steam controller and $50.00 in select software.
Question #3: When do you forsee it coming to market?
A) Fall 2014 (For extended R&D/Marketing time and a lower manufacturers price point on components to further assist VALVe in offering a "competitive" initial price point for it's (#1: Uber) Steam Machine.
Take a look at X51 http://images.eurogamer.net/2012/articles/a/1/4/6/6/6/3/1/alienware0.jpeg.jpg/EG11/thumbnail/330x220
Thats right. Every mm of that case (which is 98% the same size as Steambox) is being used. And it doesnt even have internal power supply.
It's not a console it's a small form factor PC.
As Mcquade stated I agree that VALVe may be using mini HDD along with a few other micro components. Yet the standard motherboard size compatible with the GTX 780 is 12" x 8.5" which does in fact coincide with VALVe's casing spec's?!? Regardless of how they have configured the Steam Machines setup one thing is guarunteed, this baby's gonna be smoking hot! I just wish I could see the diagrams so I can already begin working on a modified case so my house doesn't set fire!
Y
[quote=mcquade;864980734724522731.The box is smaller than an Alienware X51 case, yet it holds Titan behemot? an off the shelf product? either those case sizes are the for crappiest model, or they are using mini components for every product. Mini HDD,mini Titan, and heck where they managed to put that 450w internal supply? is that mini too?
[/quote]
Exactly! anyway people dont get me wrong, id be very impressed (and happy) if they manage to cramp such powerful hardware inside that case 12 x 12.4 x 2.9 inches. And even eliminate potential heat problems. Guess we will have to wait and see.
For prototypes they cover a wide range of users. I think valve based their component selection on their yearly surveys they send to their users.
For the fial products I believe we will see a more diverse range than the prototypes
Question #2: What do you think the final retail price of the Steam Machines will be?
The prices at the moment reflect what you will pay to build a gaming rig but if they want to compete with the next gen consoles for a place in the living room they need to manage to drop the price at $500 max.
Question #3: When do you forsee it coming to market?
Probavly early next spring.
I agree with this statement one hundred percent! Although, I honestly believe that a larger group of early adopters than expected will purchase the (#1 Uber) model regardless of price. For VALVe to create a large enough footprint in the market shares of the "Big three" they will absolutely need to enter into the "living room" market at a realistic price.
Especially when considering by it's release, the "Big three" will almost certainly drop the price marginally on their respective offerings. I do believe VALVe's strong relationship with it's chosen component manufacturers will lead to a "respectable" entry point. When considering the bigger picture for the long term living room agenda. A stronger launch will equal a greater chance at longevity in market share which, equates to more components being sold. Intel and Nvidia know this and will more than likey adjust accordingly.
I doubt the specs will be the same by release because technology will have advanced by then. Also those specs seem pretty high and the retail prices you quote are too low to be accurrate. I mean Titan + i7 alone is already $1375~. I don't think Valve is going to give you a i7 + Titan for less than retail cost and then throw in the rest of the system for free.
It's a sweet dream, but it really is a dream. Or maybe a miracle? If that happens I buy one...
Really though what I'd expect from them at the prices you mentioned would probably be like a A10-6700, 8 GB RAM, 1TB HDD for "High" @ $700~, A8-6500, 8GB RAM, 500GB HDD for "Medium" @ $550, A6-6400K, 4GB RAM, 500GB HDD for "Low" @ $400~.
That's the kind of thing that any other computer manufacturer could and would do. I don't see how Valve is different. They are a lot smaller than HP or Dell and don't even own factories.
I hate DRM in general except on Steam. This is not fanboyism but I feel safer with my account knowing that VALVe is babysitting my stuff as opposed to DRM based on the sole purpose of trying to prevent copy protection (especially since it doesn't work anyways).
So will I buy one when they'll come out? heck yeah! Even if I get a beta box I will still buy a retail one, I personally like to give back to people who were nice to me.
Specs? I have faith that VALVe will deliver the goods, and besides being a frankenstein box at it's core if a part is not to my liking...
Steam OS? I use Microsoft Windows because of the games... Am I seeing the end of the torture? Will I finally have my first machine without Windows? I do hope so, if they can find the way to do that I'm jumping on the bandwagon & will never look back!
Remember that VALVe is working with our satisfaction in mind... That's why they will succeed...
Question #1: What are your thoughts of the internal components selected by VALVe?
They're about what you'd expect/hope to see. I'm just excited at the notion of either building my own box or buying one of the medium/high Steam Machines and upgrading over time.
Question #2: What do you think the final retail price of the Steam Machines will be?
Ubers will be sub $1000 but barely, High/Medium will be around $600 and the Entry level will be around $300 hopefully slightly less. I also love the idea of a Steam vouchure coming with each machine. Can't argue with the 'first hit is free' approach.
Question #3: When do you forsee it coming to market?
It's hard to imagine a console NOT launching in the Fall so I guess I have to say Fall 2014 but I hope they release SteamOS way before that.
These Steam Machines might be the answer PC gaming has needed for competing at the console price point. All it takes is a company that will make their money on software to sell their hardware at a loss, just like MS did.
Actually, the Steam Machine is fully upgradeable. Although, when the hardware launches it will be pre-loaded with "factory/off shelf" components, the consumer will be able to upgrade their Steam Machine as they see fit throughout it's life cycle. Which is near incalulable due to this fact. In contrast to it's competitors expected 12-14 year lifespan due to their limited expansion capabilities.
Although, console in it's appearance as stated in an earlier post by V10club represented below he couldn't be more correct. Although, obviously created with gaming in mind the Steam Machine is in fact a fully upgradable form factor PC.
Evolution is in fact correct. This been the console business model for each generation since the Sega Saturn/Sony Playstation era. Which, I will use as an example.
When the Saturn/Playstation era of consoles arrived both companies respectively sold them for a loss. Sega's Saturn launched at $399.99 yet, the actual cost of production was over $460.00. Sony's Playstation launched at $299.99 and the actual cost of production was $360.00. Both companies intended to make this money back in software sold to the consumer over the first 2-3 years with large profit margins following shortly after.
The Sega Saturn sold 9,500,000 units worldwide and was discontinued within a three year period never seeing the finances spent during launch again. On the other hand Sony's Playstation sold over 102,000,000 units becoming the first game console to reach this bench mark. What was the deciding factor? Software.
My point being is that VALVe will follow suit with each and every console manufacturer's business plan before them. Yet, they have a few things that even Sony didn't have when they made their successful attempt at the hardware business.
VALVe already has an install base. VALVe has one of the most respected in house development teams in gaming today. VALVe already has established IP's. VALVe already has an established network of fans using the application as we speak. (Sony did not)
In reality VALVe's primary goal at this point should be to clearly explain to the "living room" audience (The console gamer) in the only way they care to understand and rightfully so....In quality upcoming software that will generate hype through the proper channels. Social networks and streets. Once they are able to clearly establish that, the news that Steam already has thousands of titles will folow shortly after only solidifying their foothold in the "living room" market. VALVe (Steam) and it's partners will then be able to make whatever losses they take on initial hardware back in record setting time.