About these fake frames
If i shoot and hit something in one of those fake frames, does the game register it as a hit or not?

Hmmm... Schrödinger's shot 🤔
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Showing 16-18 of 18 comments
_I_ Jan 17 @ 10:26pm 
but every time the camera i moved or zoomed, or objects turned or change location or light sources moved or changed, new textures are in frame from the cameras pov and those parts would need to be rendered

reusing info used from creating previous frames would save time

new benches would need to be made that force the gpu to draw a complete new frames every frame to compare performance

its like if cinebench had its final rendering, and just took that and said its done in 0ms instead of doing the work
technically its correct, but in the real world things change with time even if unseen in the scene, the image would not be 100% correct
C1REX Jan 18 @ 2:21am 
From what I understand Nvidia wants to add this technology for frame generation but under AntiLag 2 name. This one can actually truly improve experience.

Asynchronous Reprojection

https://youtu.be/IvqrlgKuowE?si=LwxdWwtv4s_gMcjB
Originally posted by Tiberius:
If i shoot and hit something in one of those fake frames, does the game register it as a hit or not?

Hmmm... Schrödinger's shot 🤔

Are all frames fake, or are some more fake than others?

About a week ago bought the lossless scaling application to generate fake frames. I used my steam wallet, which i think is fake money.
It helps in some games. Other games. well awful.

So it seems to makes fake frames, generated by maybe fake frames, paid for by fake money.
Last edited by Lord Flashheart; Jan 18 @ 2:37am
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Date Posted: Jan 16 @ 6:22pm
Posts: 18