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번역 관련 문제 보고
Because you don't interact with movies. Go actually play a game locked at 24 FPS and get back to us.
if its lower than your refresh rate, then the pc is not going to change the view from the previous one, making moving not as smooth or some elements seem jerky
Even the way the mouse cursor moves is much better.
Although the difference becomes less noticeable at higher framerates. I think going above 144hz is not worth it.
some have higher g-g times and just smear anything above 60-90hz anyway
others are good panels that can change pixel colors accurately within 1-2ms
this. it absolute brings you nothing when the game engine runs at 30hz or 60hz.
Or when the network updates of your multiplayer game run at 30hz or 60hz.
many console games run at 30 or 60hz and so do their pc ports.
then you have a high fps on your monitor but the whole game logic still runs at 30 or 60hz.
even if you can hold 90fps its a far superior experience over 60fps.personally when i cant hold at least 90fps at high/ultra settings for the most part i do a new build.
and if you'd like to test the difference set your res to 60hz and move a window around on your desktop then set to a higher res 90/120/144 and move again its as plain as the nose on your face the difference.(note the blur and the stutterss)of course dont try this on a 60hz monitor as it will not reach a higher res than 60.
with that said given the age of the games you want to play this will be on a per-game bases......even "newer" games like fallout 4 can have issues with frame uncaps that do weird things like making loading times take 5 times longer........
to me i just dont need it even having a 165hz monitor.....i cap every game i can to 60 frames as it saves a ton on the power bill......never mind heat generated in the room you game in......
online games every frame matters.....single player its not even a concern
especially if you have gsync or freesync
60hz is fine but 144hz-165hz is the sweet spot
anything above that and you start to see very diminishing returns.
OP said frame rate, not refresh rate. Totally different metric.
It's still relevant because any frames above native refresh is not a full frame, only a partial frame
240 FPS on a 60Hz display is different from 240 FPS on a 240Hz+ display since every frame is complete.