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Fordítási probléma jelentése
video ram is used for the video card, desktop will use around 10-30mb of v-ram
some games can use upto around 2-4g
shared ram is when a gpu uses system ram for the gpu
its way slower than dedicated ram for the video card
the intel hd cards use shared ram, the gpu is on the cpu so it has faster access to it
shared ram will allocate whats needed as its needs it
source games will use around 128m-512m of vram
frame buffer and models/textures in 3d games
Ah ok. So in effect it's just used so that the information that is sent directly to the display device can be dealt with on the card itself rather than going through the main system processor, then through CPU then back to GPU etc. or something like that?
Put simply, it is memory dedicated to the graphics card and stores stuff like textures and models currently in use, as well as data waiting to be processed and output as frames on screen. However, it isn't just the GPU that needs data storage whilst rendering a game: the CPU is also busy doing stuff like physics calculations and AI, plus the CPU and GPU need to talk to each other so hence you have shared RAM that is used for both the CPU and GPU. Also, if you run out of VRAM, the GPU will rely on the system RAM to make up the difference (though this is slower and hence why you need a certain amount of VRAM).
When talking about integrated graphics (such as intel HD4000 or an AMD APU), the distinction is slightly different as it simply becomes a portion of the main system RAM that may not be used for anything else besides graphics processing. In the case of the 32 MB, this is basically the minimum to maintain what's on screen whilst on the desktop (otherwise the display could disappear I guess). Obviously when running a game, the integrated graphics will simply use more system RAM beyond the bare minimum allocated to it.
Ah right. So when my graphics card says it has 3GB shared, it means that it is "entitled" to use up to 3GB of my main system RAM; not adding 3GB itself