Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example the rubble might be rather light when I shoot guns or go over a speed bump in a car but then it's fairly heavy if I crash a car or plain or have a big explosion occur fairly close by.
1) Switch to Dinpit mode instead of Xinput.
2) Download Logitech profiler. Run it and at options/global device tab set 150% strength of force feedback (FF).
2) Download x360ce tool and run it with admin rights.
3) Install x360 gamepad driver throught this tool.
4) Setup f710 via add button. Assign all the buttons. And at force feedback tab click the box to enable the vibration. Strength at 100%.
5) you can test force feedback via the x360ce tool.
6) enjoy*.
*This method not works for games built in unity engine. Triggers became the digital buttons. :'( Not a panacea at all, but FF will be much better in xinput games.