安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So by time RT is a forced standard and raster is essentially a thing of the past, we're going to be looking at several more generations ahead and even the legendary 1080 Ti would be considered obsolete, and pretty much all of its fanboys would have moved on from it by that point.
Again, the people who have hardware by that point that can't handle that probably shouldn't be worrying about video games if they haven't upgraded their hardware by that point if they're going to be complaining about new games from that point onwards only offering raytracing settings, video games were always a luxury and they should be focusing on their finances so they don't have to complain about it.
Maybe don't use specific examples where it's poorly implemented, and don't choose the lowest available RT settings if you actually want to see a difference in graphical quality. It's obviously not going to make that much of a difference when you don't use every tool at its disposal. Can't really argue too much on performance either when you picked a 4060 tier card which was already dogged on at launch, you should've known better.
RT capability has been in Nvidia cards now for seven years and AMD cards for 5 years. Even last generation mobile AMD APUs and low powered devices like the Steam Deck have RT capability.
So really the question of "What will you do when your favorite new releases force ray tracing that can't be disabled?" can be answered one of two ways. Either upgrade to something with RT, or don't and just don't play those games.
If the rumors are true I won't be playing either of those games.
Not because of RT, but because of the amount of injected DEI-crap.
RT is okay, all day, every day.
Like 3D animated movies would use it, let it render slowly, then save it as a prerendered video. You could use that same technique in video games by prerendering it, saving it as a video file, and playing it on a loop in the background.
The issue has just always been that it is too slow and performance heavy to effectively do it in real time.
Your problem is you bought slow mid-range cards where the impact with RT on is huge and you think that your experience translates to all video cards. Your view of raytracing is skewed and not the typical experience.
The kind of thing you're suggesting isn't even likely to happen for another decade, or longer
You need to look back in history: The very first video cards that supported DirectX-10 were released in 2007. At that time those cards trying to run DirectX-10 saw as much as a -40% to -50% drop in performance compared to running DirectX-9 games. It wasn't until many years later into about 2011-2012 that we had video cards that could run DirectX-10 smoothly at a high FPS. As everyone has been TRYING to tell you (but you ignore): New technologies take time for video card hardware to catch up. This has happened in the past and it is happening now. It's the same cycle all over again. It's not a big deal. Just wait until faster cards come out then all these early teething pains we experience with today's hardware will be a thing of the past.
Then later they will come up with some other new technology and video cards will be slow again for 4-5 generations until they catch up with it. This always happens.