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번역 관련 문제 보고
I thought this thread was discussing ray tracing performance in computer games on computers? Now you're trying to bring consoles into this discussion? That has nothing at all to do with anything being discussed in this thread.
Of course it's a big performance hit. As I described above in my previous comment: All new graphics technologies are always a big performance hit on the early video cards we have when the new technology releases. It's part of how computers and technology works. A Couple more years and new video card families and ray tracing will be so fast and smooth that we'll forget all about these times now today where it's difficult to run.
I never said it wasn't.
Quake and Tomb Raider came out the same year. Yes 3DFX was there then and just getting started. Like anything it wasn't all that great at the start. Voodoo2 and others were much better after 1996
I said most, but still, you are comparing a fighting game with no world around it with one if the largest rpgs ever at the time.
Try comparing it with tekken or gran turusmo, both release titles, wipe out looked incredible at the time also, all of which required far more power and were relitively new tech still vs a fame that could run on a 16 but console.
No, it's not. Anyone worth their salt does not push to production something that harms performance without having a real, tangible, and current reason for doing so.
And gamers are willing to eat a performance hit if there if they see a real benefit in it. That does not exist here.
Try getting a job at a factory and pushing a code update that reduces production per hour by 30%, then when you get called on it, just tell them, "this will be super efficient in 10 years when we get new technology installed," and watch how fast they fire your ass.
https://youtu.be/KUtEr25l928?si=s9hRzGMtIlnuhuh7&t=228
That is not even remotely comparable.
Plus, raytracing works fine and looks amazing, the upscaling and frame gen tech us truly next level and is opening up these visuals to a wider audience, we are only a couple iterations in so far, give it a couple more and it will just be the norm, just like 3d, physics, water, hair simulations etc are now but we're all seen as unnecessary when new.
Edit.
Nope, doesn't look worse, it's different, going 3d added an entire new gameplay element and I'd say looks better than the pixel art.
It seems like you're just trying to make arguments in this forum thread just for the sake of arguing. Is that your goal here? Are you searching for more jester clown awards?
But eventually the shader cores will be in the protocols, and by then lower range GPUs will be doing it.
Maybe itll be called Direct 13 i dont know.
https://devblogs.microsoft.com/directx/enabling-neural-rendering-in-directx-cooperative-vector-support-coming-soon/
2060 will probably be the minimum. But it could very well need 8GB of vram at a minimum
Like look at Crisis. That game was made for hardware that didn't exist yet, and everyone poked fun at it for this, but it was also optional. You could play at lower settings and people could clearly see the benefits that it was offering, so it didn't get review bombed of laughed out of existence.
Ray tracing offers none of that, and it is largely being rejected by gamers. So devs are starting to be spiteful about it, and they are forcing it in several newer games.