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You'd better start saving money to upgrade your GPUs and buy the games for them.
There are already reports that games such as GTA6 will be too hefty for even the very latest of game consoles, which I saw coming anyways, like what happened with GTA5 on 360/PS3. GTA6 will launch on the PS5/XBX but it won't run as well as it should until the next gen consoles come out.
I don't see a problem with DOOM Dark Ages or Indiana Jones. I already played Indiana Jones and I don't think the requirements are too steep to run it well.
Still not everyone plays the very latest games. There are plenty of lower demanding F2P games and various Indie games that will run just fine on something like a GTX 960 2GB for example.
But also keep in mind, by the time RT/PT is more standardized, the older non RT capable GPUs would have lost support and become legacy hardware.
RT is a huge performance hit, is buggy AF, and the benefits are barely noticeable. Forcing it will only hurt their own bottom line.
videocard is a 6950 xt by the way
now if i try to play cyberpunk 2077 with raytracing maxed yippy less then 30 fps and around 48-50 at if i use upscaling at 4k
so you can see if its caked in it performs crappy if the whole cake is raytraced meh not that bad heck how am i even going to compare it to normal rasterization there ain't one
that said concerning yeah but since i play mostly indie titles i can often escape upscaling raytracing all the shebang all together so meh for me atleast
Then you obvious don't remember when games had just started to use things like DirectX; it too was buggy in many games for many years.
The problem with crap like Ray Tracing is that it is not improving. The performance hit is as large now as it every was, and the difference between RT on and off is barely noticeable, especially during active gameplay. The return is not worth the cost.
JUST DO IT!! DONT BE AFRAID!!!!!!!
Meanwhike wiht mine 6700xt i run evrything maxed 1440p 60 fps so i dont worry.
Define improving? Because that doesn't mean using progressively fewer resources. If anything as the technology improves it requires more and more power.
Ray Tracing is always going to be demanding. You're going to need decent or specialized hardware to do it well. Hardware will get more powerful though and eventually it won't be something to worry over.
I think people got a little spoiled by the status quo of the last 10-15 years where hardware got a lot more powerful and there wasn't some feature that was a huge leap with a potential to change how games are developed. Like it would never happen again, and hardware would just keep getting more powerful and that status quo would never change. So the expectations of perpetually higher resolutions and FPS became the only thing that matters, and anything else that seems to impede that specific progress must be bad and wrong.
So maybe some people have short memories, or maybe some people are just too young to remember anything different. And the argument that we're not already in the future where RT is trivial and "perfect" is pretty shortsighted.
Like people thought that the 3d Graphics on the PS1 looked like crap compared to the 2D games of the day, but everyone saw that there was massive potential in 3D graphics, so we dealt with it. Now we see the returns on modern 3D games.
The issue is that ray tracing is a massive performance hit, but the returns are minimal and barely noticeable. The costs are just as high as the problems in your example, but they don't have nearly the potential benefits as the 2D to 3D change as in my example.
Did you watch those videos? None of them maintained 60fps and all had notably faster memory and cpu than yours.
It's OK, we've all seen your stutter game play showing you are more like 30fps though.
As long as you are happy, but, stop lying to people.
By the time play station arrived 3d looked notably better than 2d in most cases.
Ray tracing adds to immersion and will only continue to improve as the number if rays and bounces continue to I crease bringing us ever closer to photorealism with more believable light and shadow without developers having to spend ages faking the various light sources to set a scene.
Was not until Tomb Raider and Need for Speed 2 did 3DFX Glide come around. When TR came out I had Intel Pentium 200 MMX. When NFS2 came out I was on to Pentium II platform
https://youtu.be/SeO3N4oymnE?si=j3JmuFXQ4kRqtm_C&t=236
DarkStalkers (PS1)
https://youtu.be/t1h_vanafL0?si=1y-o8YRVGzT2CTL_