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Nexus is a fool who doesn't play games or know how to benchmark, stopped watching him years ago.
As for turning 27 into 108fps, no poop a sub 30 experience will suck in feel, it would without frame gen to, atleast with it, it looks nice and smooth.
Ive not seen anyone argue it will feel better, but no ones forcing anyone to do that, include dlss and adjust a setting or two and that 27 base becomes more like 90, which when paired with frame gen is a good experience.
You have free will and a settings menu, use the tools available to you to craft the best experience, I see that as a win as do most who use it, so it would seem.
The visuals had barely any noticeable Differences.
Average with RT turned OFF:
72 FPS
Average with RT turned to VERY HIGH:
24 FPS
aka a percentage decrease of approximately 66.7% versus RT being turned off
Average with RT turned to LOW:
42 FPS
aka a percentage decrease of approximately 41.7% versus RT being turned off
People that use higher end graphics are considerably more likely to use RT, your example is skewed because a lower budget system lacks the performance. Even a 4070 can do it well enough.
Regardless of which card you use, you will see a performance hit.
And a 4060ti with 16GB of VRAM is still like $450. A 4070 is almost double that on Amazon. It isn't worth it just to turn on RT that has no significant uplift in graphics.
I don't have that specific game so I can't test it.
And the benchmarking tool is free:
https://store.steampowered.com/app/3132990/Black_Myth_Wukong_Benchmark_Tool/
It's a preference to have better graphics just as it's a preference to have higher frame rates. But suggesting that gamers just want more FPS and don't much care for RT couldn't be more wrong, the industry moves forward in graphics more than everything else, to the point that AAA studio devs tend to forget about refining the gameplay aspects, and if a high profile game came out with dated graphics, a lot of people would be complaining about that.
not paying 600$+ just for ever so slightly better lighting and reflections. ray tracing is and always will be a gimmick used by devs to make it easier to create lighting/reflections and shadows while basically forcing people to use uscaling at the expense of the end user.
[s] I am shocked. Shocked, I say! [/s]
And with that, I have won the debate. Moving on.