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You can deny it all you want and call it false all you want but it is a fact: Your video card is the problem. Not the raytracing technology it's self.
For me, the added immersion from accurate lighting and reflections helps a bunch, it's not as noticeable when it's on as when you turn it off oddly, likely becayse it's closer to reality with it on so is less noticeable but when I turn it off I notice it missing more.
Either way, you get used to it or you stop gaming, in the future I doubt you'll have the option it will just be the default.
I single player / coop everything gets turned up and then tuned to a desired fps via dlss or lowering the levels a step or two.
What a load of rubbish.
For single player and co-op everyone I know is happy to trade a bit of FPS for better visuals and the frame gen is used by just about everyone, the way it's progressing it will be used by everyone in the future.
You do not speak for 'real gamers', heck you can barely speak for yourself, don't be so conceited to think anyone else shares your views
Without frame gen but with dlss and Ray tracing I got around 90 fps in Cp2077, with it I could maintain over 120 (this is pre the latest iteration), so instead of that 30fos 'feel' I have the 90 fps feel, but can now boost the smoothness so thst I maintain a locked 120fps, that is great for visual and experience that you only tend to notice if you sit and study the scene, something you don't tend to do while actively playing the game.
Call it fake all you want, but thst us a great progress.
Even consoles can do ray tracing these days and still hit 60fps at 4K+FSR/PSSR
If you already have 90+ frames you can use them as a placebo. If you are trying to boost 27fps to 108 frames, like in the Nvidia demo, it will feel like garbage.
Dragons Dogma 2 struggled to stay above 30 FPS on consoles. FF16 faired little better. Etc.