What will you do when your favorite new releases force ray tracing that can't be disabled?
Some of you are skipping Indiana Jones because of this. But what happens with games that people will actually want to play?

Will you play Witcher 4 or GTA 6 if they force ray tracing?
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Affichage des commentaires 166 à 180 sur 200
Monk a écrit :
D. Flame a écrit :
I am on a 16gb 4060Ti.

Then learn to adjust your settings properly and font push everything just to maximum.
I know how to. That's why I turn off ray tracing. It has the least amount of visual uplift, while having a massive performance hit.
D. Flame a écrit :
Monk a écrit :

Yeah, good luck with that, it's an evolution of lighting systems, it will be the new normal in a few years, performance is improving, it looks better and is easier to compliment from the devs perspective.
The performance is garbage, and most gamers reject it as a result. Yet, no one complained about it until devs started trying to force it.
Raytracing performance is not garbage. It's that you have a very low end, slow video card where raytracing performance appears to be garbage to you because your video card is so slow at raytracing. Just because you are having a bad experience with raytracing does not mean that it runs that slowly for everyone. You're projecting your experience onto everyone else.
D. Flame a écrit :
The performance is garbage, and most gamers reject it as a result. Yet, no one complained about it until devs started trying to force it.
Raytracing performance is not garbage.
False.
D. Flame a écrit :
Raytracing performance is not garbage.
False.
You can stick your head in the sand and ignore the problem all you want but you can not make the problem go away. On your video card enabling raytracing leads to roughly a -50% to -60% reduction in FPS performance. On faster video cards it is only a -5% to -7% reduction in performance. It only appears to be a huge performance hit to have raytracing on to you because your only experience with it is a pathetically slow video card that can't run raytracing very well.

You can deny it all you want and call it false all you want but it is a fact: Your video card is the problem. Not the raytracing technology it's self.
Dernière modification de 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; 4 févr. à 8h03
It's not that bad at low levels on my 3050 8GB and I know people with 4060ti's who have no issues.
For me, the added immersion from accurate lighting and reflections helps a bunch, it's not as noticeable when it's on as when you turn it off oddly, likely becayse it's closer to reality with it on so is less noticeable but when I turn it off I notice it missing more.

Either way, you get used to it or you stop gaming, in the future I doubt you'll have the option it will just be the default.
D. Flame a écrit :
False.
You can stick your head in the sand and ignore the problem all you want but you can not make the problem go away. On your video card enabling raytracing leads to roughly a -50% to -60% reduction in FPS performance. On faster video cards it is only a -5% to -7% reduction in performance. It only appears to be a huge performance hit to have raytracing on to you because your only experience with it is a pathetically slow video card that can't run raytracing very well.

You can deny it all you want and call it false all you want but it is a fact: Your video card is the problem. Not the raytracing technology it's self.
There are people with 4090s turning off ray tracing because they don't see the fps loss as a good trade off.
D. Flame a écrit :
You can stick your head in the sand and ignore the problem all you want but you can not make the problem go away. On your video card enabling raytracing leads to roughly a -50% to -60% reduction in FPS performance. On faster video cards it is only a -5% to -7% reduction in performance. It only appears to be a huge performance hit to have raytracing on to you because your only experience with it is a pathetically slow video card that can't run raytracing very well.

You can deny it all you want and call it false all you want but it is a fact: Your video card is the problem. Not the raytracing technology it's self.
There are people with 4090s turning off ray tracing because they don't see the fps loss as a good trade off.
Not many of them because they have more than enough performance to handle it, and frame generation.
Only in competitive games have I heard that.

I single player / coop everything gets turned up and then tuned to a desired fps via dlss or lowering the levels a step or two.
r.linder a écrit :
D. Flame a écrit :
There are people with 4090s turning off ray tracing because they don't see the fps loss as a good trade off.
Not many of them because they have more than enough performance to handle it, and frame generation.
Real gamers doubt want anything to do with fake frames. And most want higher frame rates over ray tracing.
D. Flame a écrit :
r.linder a écrit :
Not many of them because they have more than enough performance to handle it, and frame generation.
Real gamers doubt want anything to do with fake frames. And most want higher frame rates over ray tracing.

What a load of rubbish.

For single player and co-op everyone I know is happy to trade a bit of FPS for better visuals and the frame gen is used by just about everyone, the way it's progressing it will be used by everyone in the future.

You do not speak for 'real gamers', heck you can barely speak for yourself, don't be so conceited to think anyone else shares your views
Ok, if you are at 30 fps and you use frame gen to boost it, yes it will still feel like 30, but it will look smoother, which, if you have the choice of 30fps feel and look or 30fps feel but 60+ fps smother animation s, there is a clear winner.

Without frame gen but with dlss and Ray tracing I got around 90 fps in Cp2077, with it I could maintain over 120 (this is pre the latest iteration), so instead of that 30fos 'feel' I have the 90 fps feel, but can now boost the smoothness so thst I maintain a locked 120fps, that is great for visual and experience that you only tend to notice if you sit and study the scene, something you don't tend to do while actively playing the game.

Call it fake all you want, but thst us a great progress.
D. Flame a écrit :
r.linder a écrit :
Not many of them because they have more than enough performance to handle it, and frame generation.
Real gamers doubt want anything to do with fake frames. And most want higher frame rates over ray tracing.
Ray tracing is becoming more and more accessible so people can have it while reaching high fps at the same time.
Even consoles can do ray tracing these days and still hit 60fps at 4K+FSR/PSSR
Dernière modification de C1REX; 4 févr. à 8h36
D. Flame a écrit :
r.linder a écrit :
Not many of them because they have more than enough performance to handle it, and frame generation.
Real gamers doubt want anything to do with fake frames. And most want higher frame rates over ray tracing.
Not true, most gamers have embraced it.
Monk a écrit :
Ok, if you are at 30 fps and you use frame gen to boost it, yes it will still feel like 30, but it will look smoother, which, if you have the choice of 30fps feel and look or 30fps feel but 60+ fps smother animation s, there is a clear winner.

Without frame gen but with dlss and Ray tracing I got around 90 fps in Cp2077, with it I could maintain over 120 (this is pre the latest iteration), so instead of that 30fos 'feel' I have the 90 fps feel, but can now boost the smoothness so thst I maintain a locked 120fps, that is great for visual and experience that you only tend to notice if you sit and study the scene, something you don't tend to do while actively playing the game.

Call it fake all you want, but thst us a great progress.
Even Gamers Nexus is calling them fake frames now.

If you already have 90+ frames you can use them as a placebo. If you are trying to boost 27fps to 108 frames, like in the Nvidia demo, it will feel like garbage.



C1REX a écrit :
D. Flame a écrit :
Real gamers doubt want anything to do with fake frames. And most want higher frame rates over ray tracing.
Ray tracing is becoming more and more accessible so people can have it while reaching high fps at the same time.
Even consoles can do ray tracing these days and still hit 60fps at 4K+FSR/PSSR
Dragons Dogma 2 struggled to stay above 30 FPS on consoles. FF16 faired little better. Etc.
Monk a écrit :
Faiyez a écrit :
My GPU is also RT capable but I'm not supporting anything that forces it on you. I should be able to turn it off if I want to. You've got to stand for something.

Yeah, good luck with that, it's an evolution of lighting systems, it will be the new normal in a few years, performance is improving, it looks better and is easier to compliment from the devs perspective.
i agree with you Monk. One of the main reasons thatWe are pc gamers because we want the best graphics. And for that reason i ugprade each 2 or 3 years since i did my first upgrade in 2001. Now it is 3 years and 3 months since my latest upgrade whtich was rx 6700xt in november 2021 and i already think about the next upgrade wihich will be cpu ram and motherboard. I dont understand why some peopke that also have cards with ray tracing support dont want to use it and they prefer to play without it which means with worse lighting and shadows. As you said it is the evolution of graphics and graphics also include lighting and shadows.
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Posté le 13 déc. 2024 à 18h13
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