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motion blur reduction, has the display turn off the backlight while pixels are changing colors
(will still show partial frame combos with tear lines when vsync is disabled)
(same as flicker free displays)
gsync/freesync lower the refresh rate to the gpus draw rate
side note
eyes can only notice a non moving light blinking at abut 30hz (any faster appears to be changing intensity, based on on/off time %)
but when the blinking light is moving it can see much higher rates
cant easily combo blur reduction with gsync/freesync since it will change the on/off time since it will change the eyes perceived brightness)
lower fps with gsync/freesync would change frames less often, which would mean longer on times displaying the frame and he scene would appear brighter
If you can consistently hit the maximum refresh rate of your monitor, then ULMB is a good option. If your refresh rate is all over the place then G-Sync is a better option.
Personally I prefer G-Sync because I can't always hit 144Hz ( the speed of my monitor ).
G-sync is generally better; less eye strain (even at lower, ~70-90, FPS), higher refreshrate (image looks smoother), should mostly eliminate tearing and have low latency (compared to uncapped and V-sync.)
Even with G-sync, you should cap your FPS to a value that doesn't fluctuate, if you don't, you are using it wrong.
Because you could see tearing, have higher latency for no reason, have microstuttering, etc.
I assume they're asking because their monitor (the one they currently own) has these features, and are trying to decide which to use.
And, personally, I feel ULMB needs to be ~200hz+ to work decently without seeing any flicker.
At 120hz, it does look a bit flickery, and then after some time, it does become more noticeable, and then strains your (my) eyes pretty badly, raising the speed of frames (so there is less blank time) should in theory fix all of the issues. But I have no experience with it being that high, so I don't know if it'll be any good.
Regardless, I wouldn't use ULMB at 120hz, I've tried it, I didn't like it, even if my results in games were technically better.